F0lak πŸ‡¨πŸ‡¦'s Avatar

F0lak πŸ‡¨πŸ‡¦

@f0lak

Solo Game Dev. Decent Cook. Millennial af I like to make people smile. Wishlist my Very Serious Peasant Simulator, Kinfolk: https://store.steampowered.com/app/3651240/Kinfolk

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28.10.2024
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Latest posts by F0lak πŸ‡¨πŸ‡¦ @f0lak

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Happy #feedbackfriday!

Pretty happy with how this is coming together so far. A few more things to touch up on this and then that’s level 3 wrapped!

What do you think?

#gamedev #indiegame #godot #pixelart

06.03.2026 17:53 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Multiple code windows!

05.03.2026 15:51 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

For me, it depends on context and communication.

Where I've seen it done well, the player still "wins" but the ingame action that follows makes it clear they lost, narratively.

ie boss fights where you beat them down to half health but then get shit kicked immediately after in a cutscene

05.03.2026 15:50 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Design Better Games (ft. Cara Ellison) | Little Victories by AndresPlays
Design Better Games (ft. Cara Ellison) | Little Victories by AndresPlays YouTube video by AndresPlays

This morning I made time to listed to @andresplays.bsky.social podcast @littlevictoriesap.bsky.social. It was great to hear him interview @caraellison.bsky.social a whole lotta good stuff.

Give it a listen if you're into #gamedev and #indiegame stuff

www.youtube.com/watch?v=XyaE...

05.03.2026 14:31 πŸ‘ 15 πŸ” 6 πŸ’¬ 1 πŸ“Œ 1
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Negative space baby. It can make things so much easier.

Was looking to make this room feel more ominous. Still rough around the edges, but the vibe is there now.

#gamedev #indiegame #godot #pixelart

05.03.2026 14:07 πŸ‘ 27 πŸ” 2 πŸ’¬ 0 πŸ“Œ 1
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Started work on 86’ds opening scene for level 3. More work to be done, but I’m happy with the WIP so far. I like how much off putting vibe I can get out of so few elements in the scene.

WL store.steampowered.com/app/4256320/...

#wishlistwednesday

#gamedev #godot #indiegame #pixelart

05.03.2026 05:09 πŸ‘ 11 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Feedback from next fest was that the text was too fast, and people couldn't slow it down.
So I added a delay to await input from the player, and a way to speed up the text if you don't want to (or have already) read it

#gamedev #indiegame #wishlistwednesday #pixelart

04.03.2026 13:58 πŸ‘ 23 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

D

01.03.2026 13:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

All the time

27.02.2026 14:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Samesies. Steam allows multiple trailers too, so the recommendation is only for the primary trailer. Cinematic ones usually come second, if at all

27.02.2026 01:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I’ve got some new precision screwdrivers coming today. Going to take apart my laptop and see if I can’t fix the track pad

26.02.2026 19:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

But trailers aren’t a one size fits all. Steam is first and foremost a store, so the promo material we put there might be different than what we put on other places like YouTube or even itch.

26.02.2026 19:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Matter of fact I just reviewed their documentation and they actually give exactly the discovery queue as one example as to why they suggest gameplay first.

26.02.2026 19:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This advice is given directly from valve on their trailer documentation and the trailer upload page.

26.02.2026 19:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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a girl looking at a flock of chickens with the words look at all those chickens ALT: a girl looking at a flock of chickens with the words look at all those chickens

They even misspelled like half of it

26.02.2026 19:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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a man with a beard is standing in front of a blackboard with mathematical equations . ALT: a man with a beard is standing in front of a blackboard with mathematical equations .

When the math doesn’t math, do more math!

25.02.2026 16:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Plus, the polygon method lets me make adjustments easier, since I can see how the UV is deforming the textures in-editor, as opposed to passing in raw data and running it each time, so it fit my workflow better. :3

25.02.2026 15:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Once that's done, I just have a little script that takes in a "morph time" and then just lerps the vertex positions and handles the crossfade.

I coulda done the same in a shader, but I figured this was a cool way to try a different way that's a bit more visual.

25.02.2026 15:18 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I start by setting up the vertices and polys on the end state (could do either, but I worked backwards because the end sprite had some more defined features.

Once the mesh is set up, I duplicate the node and change the texture. Then I remapped the vertices for the start state.

25.02.2026 15:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I coulda, but I opted to use some Polygon2D nodes in Godot for it. Same same happening under the hood though.

I have two Polygon2D nodes, one for the start state, one for the end.

Both polys have the same number of arrays, in fact, they start off as duplicates.

25.02.2026 15:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Pretty happy with this little morph effect that I put together.

#gamedev #indiegame #pixelart #vfx #godot

25.02.2026 14:07 πŸ‘ 41 πŸ” 6 πŸ’¬ 2 πŸ“Œ 1

I LOVE napping

25.02.2026 13:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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86'd on Steam Order Up, Chef! Grow a ragtag goblin kitchen crew and cook disgusting dishes for detestable diners, where mistakes don't just cost time, they cost a goblin's life! Can you keep your crew from getting ...

If you’re looking for some laughs during #SteamNextFest this week, give 86’d by @hearthsidegames.bsky.social a try!

It’s like #Overcooked but with #PixelArt #Goblins

store.steampowered.com/app/4256320/...

#Godot #Gamedev #IndieGame

24.02.2026 18:05 πŸ‘ 15 πŸ” 4 πŸ’¬ 0 πŸ“Œ 1
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Game art WIP thingie! <3
#indiedev #indiegame #gamedev

23.02.2026 20:47 πŸ‘ 11 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Oh i love cracking the cryptic! Congrats!

24.02.2026 17:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
86'd on Steam Order Up, Chef! Grow a ragtag goblin kitchen crew and cook disgusting dishes for detestable diners, where mistakes don't just cost time, they cost a goblin's life! Can you keep your crew from getting ...

Hey Alex! Thanks for putting this together!

Here’s my little goblin cooking game. It’s like Overcooked, but with pixel art goblins!

Full version will be out shortly after next fest! πŸ₯³πŸ₯³

store.steampowered.com/app/4256320/...

24.02.2026 16:37 πŸ‘ 10 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

Wooo! If you live-stream it be sure to let me know! Id love to watch and see how it goes! :):)

23.02.2026 23:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Congratulations!! πŸ₯³

23.02.2026 23:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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86'd on Steam Order Up, Chef! Grow a ragtag goblin kitchen crew and cook disgusting dishes for detestable diners, where mistakes don't just cost time, they cost a goblin's life! Can you keep your crew from getting ...

Keep your gobs from getting 86’d in this pixel art cooking sim

store.steampowered.com/app/4256320/...

23.02.2026 15:32 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

fionnlaigh

22.02.2026 23:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0