geon's Avatar

geon

@geontherealone

Software developer and code connoisseur.

33
Followers
53
Following
27
Posts
07.01.2025
Joined
Posts Following

Latest posts by geon @geontherealone

Post image

Work in progress on my boss sprites.

Bubble Buddies is a hack of the c64 game Bubble Bobble, with 100 new levels and a slightly easier and smoother difficulty progression.

#c64 #bubblebobble #pixelart #bubblebuddies

21.02.2026 21:11 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Post image

Title screen for my upcoming c64 Bubble Bobble hack. The screenshot is from Vice. Feeling so stoked.

15.02.2026 17:18 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Post image Post image Post image Post image

Bubble Love πŸ’–

Some screenshots from my BB hack. 100 new Levels. 100% fun.

#BubbleBobble #c64

15.01.2026 22:09 πŸ‘ 8 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

I spent new years with my brother. He loves bb as well. We had a blast play testing levels.

02.01.2026 18:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image Post image Post image Post image

New c64 Bubble Bobble levels for my upcoming hack.

#c64 #bubblebobble #indiedev #pixelart

18.12.2025 23:01 πŸ‘ 6 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

Ah. Then it’s a bit lame.

08.12.2025 14:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Is it just generated audio, or an actual sid?

08.12.2025 10:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image Post image Post image Post image

My new c64 Bubble Bobble levels are turning out great. #c64 #bubblebobble #indiedev

07.12.2025 21:53 πŸ‘ 19 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
Post image

I’m designing custom levels for Bubble Bobble on the c64. Great fun! #bubblebobble #c64

28.11.2025 20:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Early sketch of my Bubble Bobble boss. #bubblebobble #pixelart #c64

09.11.2025 21:35 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That’s super weird. Is there a justification?

27.10.2025 15:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

A bit rich coming from nintendo, since they do everything to stop people from enjoying their old games.

19.10.2025 14:07 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That’s looking really nice.

I see you have the helmets in separate layers. I have been experimenting with segmenting images into areas of similar colors in order to map them closer to the target palette.

I never got very far, because it was a lot of work. But I think it has some potential.

19.10.2025 13:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Also a ton of gray pixels in the right visor. Technically correct, since the original image isn’t quite as saturated as the palette, but it looks weird to me.

18.10.2025 16:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The 16 color cga palette is the same as the ega. I just called it ”ega” to avoid confusion with the 4 color cga palettes.

Your version isn’t too bad, but you can see some stray pixels of gray in the left visor.

18.10.2025 16:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Normal ordered dithering will use mixes of colors that makes no sense. Like a solid blue area with a handful of bright red pixels. Sure, that is the mathematically correct dithering, but it looks like crap.

This metgod gives *much* better results

18.10.2025 14:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

I created a palette of the basic 16 EGA colors, plus 50/50 mixes, totalling 73 colors. The key is to use pairs of colors that a human would pick.

Convert to this palette, without dithering. Then clean up stray pixels etc, before converting to the final 16 color EGA palette with pattern dithering.

18.10.2025 14:41 πŸ‘ 3 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
Fixing The C64 Bubble Bobble Continue Bug This would be my website, I guess.

The newly released remastered Bubble Bobble for C64 includes a fix for an old bug where the game ended even if you still had credits. Now it waits until you're actually out.

#c64 #BubbleBobble

08.10.2025 11:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What are the differences?

07.10.2025 06:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Normal. A game is never ”done”. You just have to draw the line at some point and stop working on it.

07.10.2025 06:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Bubble Bobble C64 Remastered by Dave's Retro Forge A graphically enhanced, fan-made version of the C64 game Bubble Bobble (Firebird, 1987)

I’ve been working on Bubble Bobble C64 Remastered since January. It’s finally released!

daves-retro-forge.itch.io/bubble-bobbl...

06.10.2025 13:24 πŸ‘ 2 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Oh, you already got it running on macos! That’s amazing. Do you have a binary?

05.10.2025 10:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

I tried visualizing the wind currents in Bubble Bobble for the c64.

The dots spawn at the center of each tile and move the direction of the current. After the dots have moved one tile, the animation is repeated.

Randomly spawned dots would looks better. Might try later.

03.10.2025 14:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Looks real nifty. Would you mind sharing the project on github? I’d love to try it on Bubble Bobble.

03.10.2025 14:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Did you port the existing python/vala or did you have to rewrite?

03.10.2025 13:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Parsing the c64 Bubble Bobble Wind Currents This would be my website, I guess.
07.01.2025 15:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

I disassembled the c64 game Bubble Bobble to find out how wind currents work.

07.01.2025 15:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0