Work in progress on my boss sprites.
Bubble Buddies is a hack of the c64 game Bubble Bobble, with 100 new levels and a slightly easier and smoother difficulty progression.
#c64 #bubblebobble #pixelart #bubblebuddies
Work in progress on my boss sprites.
Bubble Buddies is a hack of the c64 game Bubble Bobble, with 100 new levels and a slightly easier and smoother difficulty progression.
#c64 #bubblebobble #pixelart #bubblebuddies
Title screen for my upcoming c64 Bubble Bobble hack. The screenshot is from Vice. Feeling so stoked.
Bubble Love π
Some screenshots from my BB hack. 100 new Levels. 100% fun.
#BubbleBobble #c64
I spent new years with my brother. He loves bb as well. We had a blast play testing levels.
New c64 Bubble Bobble levels for my upcoming hack.
#c64 #bubblebobble #indiedev #pixelart
Ah. Then itβs a bit lame.
Is it just generated audio, or an actual sid?
My new c64 Bubble Bobble levels are turning out great. #c64 #bubblebobble #indiedev
Iβm designing custom levels for Bubble Bobble on the c64. Great fun! #bubblebobble #c64
Early sketch of my Bubble Bobble boss. #bubblebobble #pixelart #c64
Thatβs super weird. Is there a justification?
A bit rich coming from nintendo, since they do everything to stop people from enjoying their old games.
Thatβs looking really nice.
I see you have the helmets in separate layers. I have been experimenting with segmenting images into areas of similar colors in order to map them closer to the target palette.
I never got very far, because it was a lot of work. But I think it has some potential.
Also a ton of gray pixels in the right visor. Technically correct, since the original image isnβt quite as saturated as the palette, but it looks weird to me.
The 16 color cga palette is the same as the ega. I just called it βegaβ to avoid confusion with the 4 color cga palettes.
Your version isnβt too bad, but you can see some stray pixels of gray in the left visor.
Normal ordered dithering will use mixes of colors that makes no sense. Like a solid blue area with a handful of bright red pixels. Sure, that is the mathematically correct dithering, but it looks like crap.
This metgod gives *much* better results
I created a palette of the basic 16 EGA colors, plus 50/50 mixes, totalling 73 colors. The key is to use pairs of colors that a human would pick.
Convert to this palette, without dithering. Then clean up stray pixels etc, before converting to the final 16 color EGA palette with pattern dithering.
The newly released remastered Bubble Bobble for C64 includes a fix for an old bug where the game ended even if you still had credits. Now it waits until you're actually out.
#c64 #BubbleBobble
What are the differences?
Normal. A game is never βdoneβ. You just have to draw the line at some point and stop working on it.
Iβve been working on Bubble Bobble C64 Remastered since January. Itβs finally released!
daves-retro-forge.itch.io/bubble-bobbl...
Oh, you already got it running on macos! Thatβs amazing. Do you have a binary?
I tried visualizing the wind currents in Bubble Bobble for the c64.
The dots spawn at the center of each tile and move the direction of the current. After the dots have moved one tile, the animation is repeated.
Randomly spawned dots would looks better. Might try later.
Looks real nifty. Would you mind sharing the project on github? Iβd love to try it on Bubble Bobble.
Did you port the existing python/vala or did you have to rewrite?
I disassembled the c64 game Bubble Bobble to find out how wind currents work.