Congratulations to Mortal Kombat: Legacy Kollection for winning the #DICEAwards Fighting Game of the Year! @digitaleclipse.bsky.social
Congratulations to Mortal Kombat: Legacy Kollection for winning the #DICEAwards Fighting Game of the Year! @digitaleclipse.bsky.social
As it should be
I’d pet that for a dollar
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
The initial Online Arcade update for PS4 and PS5 platforms is live! You can read about the update on our blog https://www.digitaleclipse.com/media/join-the-online-arcade-beta-for-mortal-kombat-legacy-kollection
Please leave feedback and reports in our Discord linked below.
A mighty evil is waging war across the cosmos! 💫
Assemble your Superhero squad to face the Annihilation Wave in MARVEL Cosmic Invasion, available now on PC, Nintendo Switch and Nintendo Switch 2, PlayStation 4 and PlayStation 5, and Xbox Series S|X consoles:
marvelcosmicinvasiongame.com
MARVEL Cosmic Invasion est maintenant disponible sur toutes les plateformes!
Toute l'équipe chez Tribute Games a travaillé très fort ces dernières années pour livrer l'ultime expérience de beat'em up Marvel avec notre sauce secrète et on est très fier du résultat!
Amusez-vous bien!
She has seen things beyond repair
Looking to try out the Online Arcade feature for Mortal Kombat: Legacy Kollection? We just added it as a beta branch on Steam. Give it a try this weekend!
There are also several other improvements you can get a peek at in the beta. All the details below!
www.digitaleclipse.com/media/join-t...
No way!
10 years ago I made a Balloon Fight hack for Festival Rétro 2015 that added a competition mode and several new screens.
I finally released the IPS patch and source code at: github.com/mlarouche/Ba...
Iwata sprites made by @johnriggs.bsky.social
New Steam patch hotfix 110725 is live!
- Matchmaking issues from steam usernames
- Various visual issues throughout the game
- Gameboxes / Arcade Machines will not overlap text when viewing other games
Full notes here:https://store.steampowered.com/news/app/3454980/view/582779932700050242?l=english
We’ve just pushed PlayStation hotfix live that improves latency and online audio, as well as numerous smaller fixes and improvements.
Full patch notes: https://www.digitaleclipse.com/media/mortal-kombat-legacy-kollection-patch-notes-11042025
I wonder what the subscription rate of that one versus other cloud providers, and if it has AI?
Ça fait parti du jargon du jeu vidéo depuis tellement longtemps mais c’est pas de la vrai intelligence artificielle, plus du « game behavior »
If you've even the least bit curious about how something like #MKLK happens, this long-form @shacknews.com piece from @davidlcraddock.bsky.social is the piece for you. It's the deepest dive I've ever seen into what we're trying to do at @digitaleclipse.bsky.social.
www.shacknews.com/article/1462...
Thanks for reading this thread and enjoy MK Legacy Kollection!
www.digitaleclipse.com/games/mortal...
Overall, it was a blast working on a big collection like MK that I played since childhood.
My highlight was we got access to the original @noobde.bsky.social Arcade source code for MK1, MK2, MK3 and MK4. It was really easy to navigate and understand, got really familiar with it at the end!
I also ported the GPU rendering of MK4 and added the resolution scaling as a nice bonus, we got great reactions from that one
I also implemented the pre-game menu and the move list menu. Quite proud of the way I did the Kombat Kode selection and the auto-input inside the game for all games that have a versus mode.
Speaking of versus mode, I had to find lots of hooks inside the games for the fluid rematch flow and replay.
My most obvious fix was to fix Shang Tsung Kombat Tomb stage fatality, however it is done via our C++ callbacks using code breakpoints. So if for instance address ff862250 is executed, a C++ function gets called and we modify the emulation state.
I tried to avoid actually modifying the ROM themselves but for some I had no choice. For most of the game, I added the stage names for stages that aren't accessible via normal way like BOTTOM OF PIT in MK1 or GORO'S LAIR. Yes even in the home ports!
I also removed some copyright license.
And of course implemented the fatality training mode, the one-button fatality feature was implemented for this mode first but in an upcoming patch it will available as well for normal and versus modes for all the arcade games. For Trilogy, you can use the builtin one.
I implemented the training mode for Arcade MK1, MK2, MK3, UMK3, MK4 and MK Trilogy. Quite proud of the seamless switch between AI and Human. For each game, we needed to stop the match to end when health reach zero and all the health filling behaviors.
I also found and exposed every secret we can find in every game. Some settings are visible in the GAME SETTINGS, other in ADDITIONAL SETTINGS in the pause menu.
First feature I've did was the on-screen move list. Unlike any other fighting games, MK has dynamic states during a match. So it react to what's happening in the game. For every fighting game I had to find these variables: in combat, in finish him, health, sprite mirroring, selected character, etc.
Happy launch day of Mortal Kombat Legacy Kollection! Here's a thread to explain what I did on the kollection itself!
An update around lobbies and online play for the Mortal Kombat: Legacy Kollection.
Want a deeper look at some features of Mortal Kombat: Legacy Kollection? Noted MK expert "Ketchup" applies his skills and knowledge to a few of our unique features in a new video today.
I'm still blown away by what this team has collectively accomplished.
www.youtube.com/watch?v=py_-...
It would have been really awesome if Volgarr II reached 100 reviews on Steam. That would make me super happy. Even if its not your favorite game I would love to hear from you. Please share this with your friends. :) #indiedev #pixelart
store.steampowered.com/app/2195140/...