the actual code to mount assets needs to be written per game / engine, to be clear
the actual code to mount assets needs to be written per game / engine, to be clear
First screenshots of ray tracing in #sbox 😍
I released my entry for the S&box itch.io game jam #1! #gamedev #sbox
Play it on S&box! sbox.game/saandy/beaco...
Me, @yukonmakes.games and @chriswest.gay made an entry for the S&box itch.io game jam where you play as a computer virus, Skelevirus XP! I am super proud of what we came together and made, and you can play it right now! sbox.game/stellawisps/...
SWOLECEROR: MUSCLE WIZARD
"Duplicate crap into your enemies faces.. or punch them into SUPERVIOLENT GORE EXPLOSIONS"
Just released for the s&box June 2025 game jam!
sbox.game/vidya/swolec...
#sbox #gamedev #buff #wizard #punches #goblins
I completed my first game jam on Sunday. Two weeks to make a game from scratch around the theme of “replicate.”
If you have s&box (or want to download it) you can check it out: sbox.game/veggiepatty/...
I added a "grab stance" with 4 actions (three swipes & one "button push") to all of our first-person weapons. Inspired by what "Left 4 Dead" did when you looked at item pickups. sbox.game/news/july-2025 #animation
try using renderdoc. I'd be willing to bet it's because of light indexing and realtime shadows!
Some recent work on #s&box #source2 #gamedev #art
construct
$10,000 prize pool #s&box game jam starts soon! itch.io/jam/sbox-jam-1
#s&box will now release to two seperate branches. A monthly (aside from hot fixes) main branch and a bleeding edge staging branch. This should avoid any bugs or breaking changes making their way to the player base and stop servers from constantly being out of date.
Work in progress editor refresh, you can spot different editor modes at the top left like blender! #s&box
Particle systems can now use prefabs, as well as spawn prefabs on collision! #s&box
Line renderers can be lights too! #s&box
water you doing
started experimenting with a water shader today - because we don't really have one
Worked on My #s&box #sbox shadergraph fork earlier today by getting a Custom Function node implemented.
Area lights are back! (soon) #s&box
New game modal!
#s&box
Volumetrics, new bloom, and better tonemapping coming soon
#s&box
Quad slicing in the #s&box mesh editor
Bevel tool in scene mesh
#s&box