The Knight of the Mournful Sun
The Knight of the Mournful Sun
Ooh! I was at this show, me and five of my friends. We had a great time.
I'd have to drive past several stores to get to the one place locally that sells these, but I have a feeling I'll be doing it soon.
A screenshot showing a fight beginning between a party of six adventurers and a Giant Gecko, who is, it has to be said, far too cute to hit with weapons.
Working with the presentation of my #DRPG a bit. Even a little thing like adding monster portraits to combat makes a difference.
Not my home, but I know my way around.
The aforementioned books on a wire rack.
Today's library haul: Nino Cipri's "Dead Girls Don't Dream", Haruki Murakami's "The City and Its Uncertain Walls", Suyi Davies Okungbowa's "Lost Ark Dreaming", and Xiran Jay Zhao's "Iron Widow".
A screenshot of a dungeon-crawler game. Overlaid over the dungeon is a grid map showing the starting areas.
Today I changed the way the dungeon's data is stored from using Grid Cartographer's JSON export to a custom export script. I was worried about adapting the automap, but it turned out to be a cinch. Also changed up the colors to give it more of an old-school feeling. #DRPG #gamedev
I like it quite a bit. Building scenes is fast, the C# integration works well, the UI layout tools are pretty flexible. It works for me in ways that other engines I've tried just don't.
I have a long-simmering DRPG that has gone through I don't know how many changes and restarts over the last five years. I finally have a prototype that's doing a lot of what I want to do, and I'm learning more about Godot and Ink every time I work on it.
Screenshot: they put Christmas sweater on the t-rex at the national history museum in London and it's ridiculous and adorable
Aww. *waves tiny arms*
They always, always run out at the same time no matter how many pens you have full.
I've been flitting around the dungeon level, implementing this and that, some roughly and some in detail. What I need to do is focus and get a complete set of encounters in there and then iterate on them.
A screenshot of a dungeon-crawler game. The view is looking at an archway in the near distance. The text reads: "The air is musty and dark. This large room surrounds a spiral staircase leading up to ground level. Doors and passages lead off in all directions."
My long-simmering DRPG project is back on the boil. Remember when RPGs came with paragraph books? The idea here is to cross those with a CYOA and have it on-screen at all times.
This version is in Godot and C#, and uses Ink for the text-based adventure-y bits.