⚠️ "...so I know it's an issue with your game and not me." ⚠️
@unparalleleddev
indie solo developer working on Unparalleled: Zero, a action rpg with turn-based combat on a platform with janky physics set in future dystopia of 2313. 🎮 PLAY DEMO https://store.steampowered.com/app/3673390/Unparalleled_Zero_Demo 🎮
⚠️ "...so I know it's an issue with your game and not me." ⚠️
I happened to be in downtown SF today, so I tried stopping by the Superhuman AI office to ask about the AI “editor” based on me. Unfortunately just got a very nice office manager who said no one was in.
Lots of games people in Grammarly’s pool too besides me…
what the fuck
So far with some digging we’ve found Grammarly AI editors based on:
@brandon.insertcredit.com
@mackeza.bsky.social
@ramiismail.com
@jasonschreier.bsky.social
@xoxogossipgita.blacksky.app
@stephentotilo.bsky.social
How flattering :^)
😂 gottem!
a lil taste of Unparalleled: Zero
eat bacon
fight pigs
Play Demo⤵️
store.steampowered.com/app/3673390/... 🎮
#TeaseYaGame #indieGames #indieDev
🔥
the 9 mtg cards that made and represent me
(Real)
soichirow.github.io/my-9-cards-m...
Cool rat facts for anyone who needs inspiration.
www.youtube.com/watch?v=pj40...
Waluigi feels he could be the slimy Saul Goodman style lawyer of the Mushroom Kingdom.
Looks awesome!
NEW GAME ANNOUNCEMENT!
A 1995 CD-ROM. A game buried for a reason. You flip a card. The screen glitches. Something is watching.
Forbidden Solitaire—a dungeon horror from the creators of Ancient Enemy and Home Safety Hotline.
store.steampowered.com/app/3414580/...
With @slicknicklives.bsky.social
It'sa me! legal proceedings to recover compensation forthwith.
(Real)
my9games.com
It's Bandcamp Friday which means Bandcamp doesn't take a cut and all the funds go directly to the artist.
If you like the music in Unparalleled: Zero, 🎸
maybe you'll like my brother Matt's other stuff.
He did the music for the game 🎸
🎵 mattsilberstein.bandcamp.com/album/decemb... 🎵
#indieGames
For anyone who’s interested in this stuff; here are a bajillion game devs discussing how they playtest games, and why they do it that way
youtu.be/zXNRJuc48Ek
insta-follow just based on the strength of the list.
That shirt is bold!
unpaywalled
archive.ph/202603060042...
Armadillo Cloak was soo good back then.
9 cards
and 1 for good luck
#My9MTGCards
soichirow.github.io/my-9-cards-m...
Get Slay the Spire 2 now on Steam: s.team/a/2868840
And join our Discord: discord.gg/slaythespire
Let's gooooooooo!!!
The Spire has finally reawakened. ⚔️
Slay the Spire 2 is out now in Steam Early Access!!
New characters, enemies, environments, a co-op mode & more await you in this sequel to the iconic roguelike deckbuilder. Join the journey now to be a part of the Spire's next evolution!
Easily Final Fantasy 11. People (rightfully) dismiss FFXI bc it's an MMO but it has a lot of cool shit going on. The gear progression isn't linear like boring FFXIV gear. The difficulty, XP loss on death, and vastness of the world, raises the stakes of every adventure.
An added bonus is Players can effortlessly "write" your marketing copy. Someone will be playtesting your game and their random friend will stroll up asking, "what are you playing?" Pay attention as they sum up your entire game in a few sentences in a way you could only dream of articulating.
When playtesting your game, Players will verbalize things you've never considered. They can drill down to the core and shine a light on aspects that have become invisible to you. The blindness creeps in the closer you are to the project.
#indieGames #indieDev #gameDevelopement
hell yeah!
I've only played the game like one time but it seems cool.
Dragon Ball Z score's 2000 card game.
Come at me bro
Yo wtf? Spoilers dude!