Hey everyone. The Allumeria Steam page is currently down because Microsoft has filed a false DMCA claim on it. They sent an email earlier today claiming that this screenshot infringes on their copyright. I am taking a moment to figure out what my path is going forward, will update soon. #gamedev
10.02.2026 07:53
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Your post is now ours! ๐
10.02.2026 00:00
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bsky.app/profile/alic...
09.02.2026 23:43
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Bevy 0.18
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
Bevy 0.18 is out now!
It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!
bevy.org/news/bevy-0-...
13.01.2026 21:41
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I just released my video about the engine (and game) I've been working on.
The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible.
Link in the reply!
This is my first YouTube video and it took forever - please repost!
06.01.2026 19:53
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Thank you ๐
The screenshots look beautiful.
04.12.2025 23:00
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New key art for the game Hytale featuring 3 adventurers approaching an ominous, cursed-looking portal.
Hytale is saved.
New Blog Post LIVE -> hytale.com/news/2025/11...
17.11.2025 18:47
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If the server is also a client, I can use compute shaders, but if it's a dedicated server, I'll need to maintain a CPU version of my generation algorithm to do server-side checks of client actions ๐ฌ
In any case, I'm glad you don't notice any apparent delay.
20.07.2025 18:35
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Thanks for your answer. I asked this question because I'm hesitant to transfer all my voxel generation and meshing to the GPU. But this has many drawbacks: complex pipelines compared to the CPU version, the physics needs readbacks, and I have to make it compatible with networking.
20.07.2025 18:35
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Do you notice any latency due to these readbacks?
20.07.2025 11:11
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I think @acerola.gg has something to say about this :D
14.02.2025 00:17
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It was fun to get it working properly ๐
26.12.2024 13:13
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Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!
bevyengine.org/news/bevy-0-15
29.11.2024 21:33
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Wow, 1 draw call is impressive. Good job!
24.11.2024 17:52
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about to emerge from the terrain rendering rabbit hole
who would have thought that rendering a planet would be so much work. not me
24.11.2024 16:56
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Awesome! I assume you're using 6 quadtrees? Do you use big_space to handle this scale or is it custom made?
24.11.2024 17:34
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