Who up to jam this up
Who up to jam this up
What is up ?!
It looks very cute, is it pixelart through a filter? I love the look of it
This looks amazing I love it
A screenshot of my pixel art game, with the addition of some background tiles composed of rocks
Happy #screenshotsaturday ! I've been working on some rocky tile sets today, I love how they look I can't wait to add more sprites to this ๐ฎโ๐จ #pixelart #gamedev
I'm also really excited because this is the first published game that used my input library for GameMaker! it's called Monkey! I've been working hard on it for the past month and seeing it WORKING on a game that isn't Soulchild is AWESOME. go PLAY the GAME
Heyo!!! My good friend @squidsheep.bsky.social just released a game on itch for the #brackeysgamejam and I made *some* of the art for it! IT WAS FUN MAKING IT BUT THE GAME IS WAY MORE FUN, GO PLAY IT #gamedev
Scrapped version of my Hunter cutting his hairโข๏ธ edit for my profile picture, I didnโt like how this one looked when tiny but itโs still worth sharing
#pixelart
Old overlooking view of the area before redesign and optimizations.
New overlooking view of the area after redesign and optimizations.
Close-up of the pond area with significantly improved water.
A close-up of a new area added in the redesign with a cave entrance and camp. There will eventually be a cave to explore and a side quest for an objective in the cave given to the player by an NPC at the Camp.
The optimization and redesign of the first part of the path leaving the village is done! It looks better and runs better, at double the framerate, and is stable at 120 FPS! Here's a before and after! The first picture is before, and the remaining pictures are after! #shaddmaingame #gamedev #indiedev
This looks great, what is this game?
My involvement on this is minimal this is all lies
For this week #screenshotsaturday I've been reorganizing the code and adding new lines with the help of @abbytorade.bsky.social
Also revamped the background with new assets
Now it's time to finish the shop and how the items display!
#indiedev #gamedev #indiegame #pixelart
Finally making again a #screenshotsaturday !! I've been programming a bit and continued making some #pixelart assets.
Loved the TileMapLayer and making the animations in Godot
#indiedev #gamedev #indiegame
New death screen for Gunbo! Way better than the old janky one. Was fun tryna figure out how to get shaders to work.
#gamedev #gamemakerstudio2
Ur too good I love it
Early footage for an arcade game in #Unity that i've had to made for class like two years ago.
#indiedev #gamedev #indiegame
Happy #screenshotsaturday !!! Iโm still working through my menu code so I donโt have much to show, have a cool handheld screenshot tho!
#gamedev #gamemaker #indiegame
First time doing a #screenshotsaturday :3
So here are some #pixelart assets for a future idle game to try using Godot
#indiedev #gamedev #indiegame
Good luck with the stream!
I like it! Looks great! How does it move though? ๐ง doesnโt seem to have any motors or sails
Does a pop up asking if youโre sure you want to quit count?
The concept art is super cute and the 3D is literally exactly as described in the art it looks amazing I love it
Considering how many people actually have this hardware, just build an arcade machine! ๐
This is lovely, whatโs the game about?
I document EVERYTHING now hahah, gotta pay it forward
HELLO! This week I've implemented a whole menu system and a new DEV MENU!!!! It's a little barebones right now but it allows me to warp between game rooms as long as the game is compiled as a dev build :3
I'm so looking forward to expand this in the future
#screenshotsaturday #gamedev #indiegame
I work in app development and every time we get a ticket to include a new pop up, a new onboarding step, a new toast, a notification anything I always instantly tell the ux team โif this pops up in the first minute of my app experience I am going to uninstall the appโ
I'm working on menus for my game right now and I am just so freaking glad I wrote documentation for my input management library because the remap controls section wouldn't have been as easy if I didn't have any directions on how to use my +3 years old code
Looks neat! I like using scribble to do all this logic for me