's Avatar

@indiebio

27
Followers
20
Following
5
Posts
04.06.2024
Joined
Posts Following

Latest posts by @indiebio

Video thumbnail

Well, we did it again - we broke our previous record and achieved 679. Still, there's lots more to do. I have not been this nervous during an event since asking my fiancé to marry me. Appreciate you all. We will try to break 800 in a few months.

14.12.2025 10:46 👍 45 🔁 14 💬 6 📌 2
This seat system is designed to be much much better than the seat system found in VRChat. It theoretically can allow for any character to fit to the seat, and have them line up properly, with their knees over the edge.

This seat system is designed to be much much better than the seat system found in VRChat. It theoretically can allow for any character to fit to the seat, and have them line up properly, with their knees over the edge.

The surface of the seat is defined with 3 control points for the back, knee, and foot positions, and a spine angle, which collectively define the surface of the seat. This is much better than a single transform, since it provides enough information to calculate how to fit any sized avatar to a seat, whether the character is tiny or huge. Similarly, the same applies for really big seats or really small seats.

The surface of the seat is defined with 3 control points for the back, knee, and foot positions, and a spine angle, which collectively define the surface of the seat. This is much better than a single transform, since it provides enough information to calculate how to fit any sized avatar to a seat, whether the character is tiny or huge. Similarly, the same applies for really big seats or really small seats.

When a character's legs are shorter than the available space on the seat, the back and foot IK positions will move forward or up, respectively, to keep the knees aligned with the seat. When a character's legs are longer than the available space on the seat, the knees will be moved instead to make room. If a character's upper leg is shorter, the knees will be moved forward. If a character's lower leg is shorter, the knees will be moved upward. If both happen, the knees will be moved both up and forward.

When a character's legs are shorter than the available space on the seat, the back and foot IK positions will move forward or up, respectively, to keep the knees aligned with the seat. When a character's legs are longer than the available space on the seat, the knees will be moved instead to make room. If a character's upper leg is shorter, the knees will be moved forward. If a character's lower leg is shorter, the knees will be moved upward. If both happen, the knees will be moved both up and forward.

The control points do not have to exist at 90 degree angles to each other. You can change the relative angles any amount and the legs will bend in response. For example, if you want to kick back, just move the foot control point forward a bit. You can also adjust the spine angle if you want the character sitting on the seat to lean back. At the extreme, you can even make the character sit in a way that is almost entirely laying down, or almost entirely standing up (as long as the control points are NOT perfectly collinear).

The control points do not have to exist at 90 degree angles to each other. You can change the relative angles any amount and the legs will bend in response. For example, if you want to kick back, just move the foot control point forward a bit. You can also adjust the spine angle if you want the character sitting on the seat to lean back. At the extreme, you can even make the character sit in a way that is almost entirely laying down, or almost entirely standing up (as long as the control points are NOT perfectly collinear).

A new dynamic seat system is coming to Basis VR @basisvr.org! It includes support for any size avatars on any size seats, in any orientation, with the legs and spine at any angle. This uses the same data as in the
@openmetaverse.bsky.social OMI_seat standard. PR: github.com/BasisVR/Basi...

11.11.2025 11:52 👍 15 🔁 4 💬 2 📌 1

that was me :) I hope it makes at least a bit of sense. If not, hey, lots of cat pics.

30.06.2025 16:48 👍 1 🔁 0 💬 0 📌 0

Thanks! Good to hear there is not some magic game design text (TM). And extra good to hear psychology is the way to go. I seem to be on the right track then, roughly. And yes, read read read. Great to learn about your work, by the way!

20.05.2025 09:38 👍 1 🔁 0 💬 0 📌 0
Talk: The potential for emergent games to foster curiosity – indiebio

I agree! I am new to game development, and want to do exactly this, understand the player psychology beyond the scope of just motivation, but I don't know how to do this, or where to find out more. Can you recommend resources?
This talk explains why, fyi: indiebio.co.za/2025-2/

16.05.2025 10:50 👍 0 🔁 0 💬 1 📌 0
Video thumbnail

What is your vision for the metaverse?

A fun ice-breaker interview prompt for your chosen LLM. We had a blast discussing our results!

There's no right or wrong answers, it's about exploring how we all think differently.

Head on over to our Discord for the text file
discord.com/channels/887...

18.03.2025 17:18 👍 0 🔁 1 💬 0 📌 0

I want physical world assets in casual games, it's been hard to be active in e.g. earth observation groups, and games, and open source... They all have their cultures and the entry barrier is quite high. The Metaverse presents even more of a challenge, but also a huge opportunity to facilitate this.

11.02.2025 11:32 👍 1 🔁 0 💬 1 📌 0

Hi @lisastampnitzky.bsky.social I joined Blue Sky especially to tell you, thank you so much for your article "Rethinking the crisis of expertise". It's really helpful to me! I changed from engineering to social science to understand this phenomenon, but was frustrated by literature on the topic.

04.06.2024 12:30 👍 4 🔁 0 💬 1 📌 0