Here ya go goober, I would like to thank you again, I included strange touché in here and hooked it up to audiolink, I will make a better credits board soon in the world, currently its just in the description, Been suffering some medical complications I'll improve it if I don't hit the grave first
I should go and remake my offroad goddess. >~<
but it really reminds me of eggs, lol. I have quite a few matcaps, but you can find a bunch around if you want to see their use cases it's pretty much endless.
I didn't test it but they act as reflections so my best guess is, Yes, Sense that's what my other matcaps do.
It looks really silly.
XD I think the main issue is to much color along the outer edges. Theres a lot of concepting that goes in to the creation of material captures.
( I took a screen shot of your work, and used it as a matcap to answer your question)
However I did delete the screen shot after
That looks like it would work as a matcap
feedback.vrchat.com/feature-requ...
Yo nerd, Hope you like the idea, Ik there's nothing you can do besides take a look but :p
I made a little pair of batwings and posted em up on gumroad
I will post em on kofi as well later
www.shadertoy.com/view/4cVfWG
unity fork of your shader
Without distortion
Distorted osciliscopic spiral shader
Square wave shader
Seamless sign grid distortion shader
Sign grid mod
Funky lil spirally colorful kaliadscope
trippy ti dye shader
Spiral blackhole shader
the original fire flower shader of mine
Updated fire flower with some twist functions
Added some shading to my funny lil spiral shader
Modded Starnest by kali to make a few lil stars www.shadertoy.com/user/Kali
been working on some heart shaders, Had a lot of fun struggling with this one, modded one of my pre existing Paralax blinn fong normal mapped cosine gradient function multi distortion normal map shaders
My friend uses their visuals some times for their dj stuff haven't really looked in to it, I only really mess around with HLSL and GLSL shadercode >~<
one of my main video sampling Audio reactive Blinn Bhong Normal map generating Polar rose distorted Spirals with rim warp orbits and trig function and Voronoi distortion layers along with some rainbow hue effects
(Made for Vrchat)
Apollonian fractal formations with refractive materials in a GLSL fragment shader - basically p*= 5/dot(p,p) in a repeated domain #creativecoding #webgl #glsl #fractal #refraction #shader
#SnowboundVR is on this weekend, featuring many Beat Syn artists. Come check out the many worlds and tech our team builds, and listen to the many DJs and friends you know.
6 worlds, 26 artists
Friday 7pmET
Saturday 7pmET
Sunday 6pmET
Join the Group: vrc.group/BEAT.5507
Daily Lineup below!
if you want any of my computer graphics shaders for inspiration I'll help you configure them :p