I love using export var and the inspector but there are times when I really don't want to load everything into memory right away, so I tend to use UIDs, however good luck understanding which resource is it by looking at "uid://skdhfkjsab", so I created essentially a UID wrapper with the inspector UX
12.02.2026 18:07
π 0
π 0
π¬ 0
π 0
I imagine Rive getting very busy after this
03.02.2026 14:54
π 1
π 0
π¬ 0
π 0
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
#Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
26.01.2026 17:43
π 1364
π 377
π¬ 28
π 50
Awesome! I was literally thinking about starting a group last night, didnβt know thereβs one already. We should do a meetup!
17.11.2025 18:50
π 1
π 0
π¬ 0
π 0
Exactly just that! Usually youβd use SDF shape functions, e.g circle, rectangle, to morph, but it also works with flipbook
09.11.2025 16:33
π 1
π 0
π¬ 0
π 0
Also, I present THE WOBBLER! Basically if you've used Blender's F-curve modifiers then this will feel familiar- it's a node that lets you animate any value over time and then add sine wave on top of that, super helpful when you wanna iterate on jiggles/bounces/etc
09.11.2025 03:27
π 1
π 0
π¬ 0
π 0
A sprite sheet of a lightning bolt would work, but it looks cooler when you lerp between SDFs- you get visually interesting transitions between frames, AND because it's SDFs you don't need as many frames
09.11.2025 03:21
π 2
π 0
π¬ 1
π 0
A little demo for the team about sprite sheets and SDFs #vfx #realtimevfx #gamedev #techart #godot
09.11.2025 03:00
π 13
π 3
π¬ 2
π 0
Thatβs what I was going for. I imagined the the βtrickβ wouldβve been cubemap or smth already baked to avoid transparent pipeline π€
01.10.2025 10:15
π 2
π 0
π¬ 0
π 0
No transparency?
01.10.2025 01:14
π 3
π 0
π¬ 1
π 0
Some time ago I played with a similar concept in GDScript for the same reason- too many manual steps to set up a custom inspector. At the same time I just love how simple writing a solution to that problem is, Godot is so hackable
30.09.2025 13:43
π 2
π 0
π¬ 1
π 0
Last night I watched Superman and it felt like an episode of Peppa Pig
28.09.2025 10:02
π 0
π 0
π¬ 0
π 0
Sharing a little preview from my upcoming tech art talk which will cover scrolling textures #vfx #realtimevfx #gamedev #techart
24.09.2025 21:50
π 22
π 4
π¬ 0
π 0
Iβm impressed how this article managed to use so many words to tell absolutely nothing
09.05.2025 18:35
π 2
π 0
π¬ 1
π 0
Just stumbled upon a bunch of mobile puzzle games about nuts and bolts, you unscrew them to free the shape that they hold which gives you access to the next shape, etc. Basically what I'm saying is that my evening is booked now. Step 1, open #Godot
12.01.2025 16:59
π 3
π 0
π¬ 0
π 0
So crisp!
31.10.2024 16:01
π 2
π 0
π¬ 0
π 0
Donβt be silly, of course people are interested! (Blog post)
28.10.2024 11:54
π 2
π 0
π¬ 0
π 0
@gameengines.bsky.social could I get Godot and Unity labels please π
22.10.2024 09:56
π 0
π 0
π¬ 0
π 0
Bsky so far feels amazing- feed is on point, itβs so refreshing to see the content Iβm actually interested in, and feels βstickierβ than mastodon prob due to the more straightforward UX
19.10.2024 16:46
π 2
π 0
π¬ 0
π 0