Don't try it Beat Saber, it once took my soul.
Don't try it Beat Saber, it once took my soul.
I loved to usage of lower LOD models for one of the elixir's effects, noticed it as soon as you used it. It's a very clever way of using what you already have with little perf impact - just draw a couple of meshes again with a different shader and throw a post process on top of it.
Still have to print the 3D model, but I just cut and sleeved the last set of cards, which means that my DIY project of getting a hold of the no longer available Fallout board game expansions is complete and I can finally play 😍.
People that use AI in internet discussions are like:
Okay, 3D printing is dope, as you can just print the perfect insert 😍 (I'm still missing expansions, so there's empty space, but I'm currently working on it)
Second one ever, getting a hang of it.
Gonna work on it some more, but so far I really dig the whole concept
Never done this before and I'm really bad when it comes to anything art-related, but decided to paint my board games figures and NGL, this is kinda fun.
And why would they know if everything is about fast fashion or some stupid shit.
People have no idea how long good shoes can last if you just take care of them, which also takes like almost no time if you do it regularly. I have shoes that are 6 years old.
I love board games, but it breaks my heart every time I learn that there are expansion packs that I just can't buy anymore. @fantasyflightgames.bsky.social maybe a (international) reprint given the recent popularity of Fallout S2? 👉👈
Yesterday I learned that on Android, there's an app called fo2.exe that allows you to play the original Fallouts on your phone. Guess what I did next.
And here's the link to Jakub's blog post:
gpuopen.com/learn/deep_l...
Forgot to post it here, but I recently went through @boksajak.bsky.social's great Crash Course in Deep Learning. To make sure I understood everything, I implemented it in Odin.
This straightforward CPU version is very slow as you might expect, but also easy to follow.
github.com/wookie41/odi...
It will probably not sound good, but I love the gore 😅
In that case you either the license of the stuff that you depend on has to account for that, or you need to be able to plug something different there.
For 99% of single player games you could just do that, you've already released those binaries. I can see a problem where you need to release some additional binaries that normally aren't shipped (like server binary) and this relies on some other stuff that you don't control.
Regarding licenses for stuff like Havok. How an EOL build is different from a standard build in this regard? Stuff like Speedtree doesn't matter, these are just DCCs to make content.
I can't get used to The Witcher in english. Don't get me wrong, it sounds fine, but as a Pole, I'm used to the OG version.
At this point I don't know which soulless piece of shit corp I'd like to Johnny Silverhand first.
I do 6-8 for multi joint, and for single joint like this 8-10. That's the optimal amount based on data I've seen. Easier to the progress too. But I'm not a trainer, so 🤷♂️
Why do more though?
Jus to summarize - I know it's not retroactive, I'm only talking about future games. The initiative accepts accepts the fact that current games might die. That's a bitter pill, but one that you have to swallow if you wanna be fair with devs and publishers.
And that's going to be a fraction of games too. 95% of games are ones you buy, so they can't change the term in EULA. Now they wouldn't be able to just kill them by pulling the plug from the auth server that's required to play a single player campaign
Publishers being obligated to specify a end of renting period would be a win itself. How do you estimate that? How would people react if they see "expires in 2 years" on a box when buying a game? That's not a good look. Maybe these things by itself would make a reasonable EOL build a cheaper option
You can't do the EULA thing in the UE, there are laws already protect consumers from unfair terms in contracts. Also, the stop killing games directive itself would supersede EULAs.
The fact that snapping doesn't work in this case makes sense, really, as the projected texel-size can change from frame to frame as the camera moves. It also explains why TAA helps mitigate this. Sorry for taking so long, I myself would like to have more time for this :D
@nicebyte.bsky.social I'm sad to report that snapping doesn't work, but overall it's not too bad as you can see. The swimming starts once the camera starts moving rather slow, but then TAA can clean this up. If you don't want TAA, then maybe you can have "TAA" on the cascade splits themselves
Space Engineers 2 was released in Early Access yesterday and players are already testing the limits of the game, including lighting. As a graphics programmer I particularly like this one
#SE2