Dev 10
Keep doing the set dressing! To much things to think about T T
Dev 10
Keep doing the set dressing! To much things to think about T T
Dev 09
Making a particle trail and continue to refine the animation of the door.
Dev 08
I built the door scene in UE and kept adjusting the sequence animation.💀
Thank you! That helps!
Dev 07..
I keep doing the model and texture, but I always can't get the right visual result in UE as what I did in substance painter, I think it's due to the rendering method, such as the pearl, that's really bad. T T
This week, I continued refining my barbecue scene and started thinking about my Epic Door theme — I imagine it being composed of wild flowing lines, delicate glass, and elements of plants and flowers. These are the reference images I’ve collected, and I’m still learning and practicing modeling.
I’m refining the details of my barbecue project this weekend.
Dev04
I want to make a seaside BBQ for Assignment 2, right on SpongeBob’s island. 🏝️
✩‧₊🎵•*¨*•.¸¸♪✧♫•*¨*•.¸¸♪
Dev 03 : I Added more details to the scene, and kept adjusting the light and fog.
Dev 02: I decided to use such an atmosphere: a foggy polar night, a blue world together with warm yellow lights, which can imitate Agatha directing And Then There Were None… All the models are still only demonstrations.
Dev week2 : Made the Blend of snow and cliff Material.
Dev week2
Tried to make the terrain in UE, made many attempts to adjust the coastline😭
DevLog week01
Choose a theme: a seaside ruins scene, sci-fi style, geometric architecture
1&2: Created an initial map layout, adjusted the shape of the coastline.
3&4: Try to use boxes to plan the positions of the foreground, midground, and background.
I bought some assets but can't use in UE5.6🥲