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Lazy Ben

@lazybengames

#SoloDev busy making an unnamed sci-fi gardening game. #GameDev streamer Monday-Thursday @ 9:30 am (GMT) over on Twitch! twitch.tv/lazybengames YouTube Devlogs: https://youtube.com/@lazybengames

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15.02.2025
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Latest posts by Lazy Ben @lazybengames

After 6 weeks of working on the game menus my end of Feb deadline is looming. I’ve done 2 out of 10 menus…. Everything in gamedev seems to take ten times longer than you expect! 🫠
#gamedev | #indiedev | #solodev

22.02.2026 09:33 👍 14 🔁 5 💬 0 📌 0

I’ve finally finished the game shop menu UI. There’s a surprising amount of work in coding up an in game shop! Fitting everything on screen took some figuring out for sure!👌
#gamedev | #indiedev | #solodev

15.02.2026 21:41 👍 8 🔁 2 💬 0 📌 0

Currently UI coding in tooltip hell! 🫠
#ui #gamedev #solodev #indiedev

08.02.2026 17:28 👍 8 🔁 1 💬 0 📌 0

UI is super hard! I spent the day working in interactable tool tips for the game menus. They were super fiddly. It was hard to get them feeling good. They need to feel snappy but stay alive whilst the player moves to interact with them which feels sluggish.
#gamedev | #indiedev | #solodev

05.02.2026 16:54 👍 8 🔁 1 💬 0 📌 0

I’ve spent a nice day working on the game’s chest menu. I’ve given each inventory item a category and each category a colour. This means I can add some colourful flair into the menus from now on! 👌
#gamedev | #indiedev | #solodev

27.01.2026 21:26 👍 8 🔁 2 💬 0 📌 0

I’ve been working hard on the Game UI for the past couple of weeks. I’m going for a sci-fi theme. Nearly there now on the pause menu and sub menus. Looking good so far! 👌
#gamedev | #indiedev | #solodev

09.01.2026 20:18 👍 6 🔁 2 💬 0 📌 0
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I put some lights on the main menu buttons today! I think they look pretty nice but does the active button text also need to light up? 🤔
#gamedev #indiedev #solodev

14.12.2025 17:27 👍 8 🔁 3 💬 0 📌 0
A picture of two glass effect panels with pause menu options.

A picture of two glass effect panels with pause menu options.

This is the current state of the game’s pause menu. There’s still a lot of work to do (I’ve not worked on the buttons yet) but I can finally say that some of my game is 3D now!
#gamedev | #solodev | #indiedev

08.12.2025 20:39 👍 6 🔁 2 💬 0 📌 0

Just hooked up the post processing system to the game engine’s UI framework. You can now give UI widgets bloom, depth of field etc. you can create some pretty snazzy effects. 👌
#gamedev | #indiedev | #solodev

06.12.2025 18:21 👍 6 🔁 3 💬 0 📌 0
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Messing about with the post processor today on stream. #gamedev

03.12.2025 19:03 👍 4 🔁 1 💬 0 📌 0
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I’ve started work on the game UI this week. Custom mouse cursors are possible and you can make them huge. I’ve also implemented a bokeh blur effect that appears when you open menus. 👌
#gamedev #indiedev #solodev

02.12.2025 19:17 👍 11 🔁 4 💬 0 📌 0

Today was the first day back on my SciFi gardening game after 5 months of engine coding. Expect some pretty in-game UI pics over the coming months 👌
#gamedev #solodev #indiedev

25.11.2025 17:51 👍 17 🔁 5 💬 0 📌 0

It feels great to finally have a character running around the world again! It’s been a few months of stripping down the game engine to build out a prefab system and piecing it back together! The bandaid is finally off and I can build levels again! 👌
#gamedev | #indiedev | #solodev

22.11.2025 11:48 👍 9 🔁 3 💬 0 📌 0
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I’ve spent the last few days putting shadows into the renderer. They definitely make scenes look a lot less flat and 2D. 👌 #gamedev | #indiedev | #solodev | #gameengine

18.11.2025 20:24 👍 13 🔁 5 💬 0 📌 0

I’ve been brainstorming planet biomes for my sci-fi gardening game. How about a planet entirely covered in ankle-deep liquid mercury where plants as tall as buildings soak it all up and rain it back down on the player? 👌
#gamedev | #indiedev | #solodev

13.11.2025 19:14 👍 9 🔁 2 💬 0 📌 0
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Spent the day putting reflections into the renderer! It’s coming along. 👌 #gamedev | #indiedev | #solodev

12.11.2025 16:29 👍 10 🔁 5 💬 0 📌 0

I’ve been working hard on texture generation in the level compiler. Combining textures across prefabs to reduce overdraw is now a thing. You can lay down practically infinite layers of floor textures with zero overdraw. 👌
#gamedev | #indiedev | #solodev

07.11.2025 16:55 👍 6 🔁 3 💬 0 📌 0

Take a look at std::expected. It might be what you need. 😊

07.11.2025 16:05 👍 0 🔁 0 💬 1 📌 0

I’ve spent a second day working through c++ coroutines. Once you hide away all the fluff you can actually wrap them up in to a nice little api that’s easy to use. I’m a bit stumped on use cases tho.

Question: Anyone have any experience using them in their games?

#gamedev #indiedev #solodev

04.11.2025 16:12 👍 5 🔁 3 💬 0 📌 0

Took the day off engine coding to have a look at c++ coroutines…holy moly that was an experience.
#gamedev | #indiedev | #solodev

03.11.2025 17:11 👍 6 🔁 3 💬 0 📌 0

I’m 75% done with the level compiler in my game engine. Animated rigs, rivers, and ponds are now all supported. I’ve got triggers, colliders, and paths to do next but these don’t require any art assets to be compiled into game data, so should be quicker to do! 👌
#gamedev | #indiedev | #solodev

02.11.2025 08:19 👍 14 🔁 5 💬 0 📌 0

Just finished a good week of coding on the game engine. I’ve been working on the content pipeline that transforms text files produced by the level editor into binary game data. It’s 50% done I’d say so one more week should do it! 👌
#gamedev | #indiedev | #solodev

24.10.2025 16:21 👍 12 🔁 6 💬 1 📌 0

Finally, after 2 months of development, the prefab system in my engine is done! A lot of code clean up to do tho! 👌 #happy #gamedev #solodev #indiedev

11.10.2025 19:10 👍 20 🔁 4 💬 0 📌 0
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Here's a nice screenshot of the editor in my #gameengine.
Still work to do, but getting there now!

#gamedev | #solodev | #indiedev

08.10.2025 14:09 👍 12 🔁 2 💬 0 📌 0

It’s the end of a productive week! I wrote my first Twitch overlay (to warn viewers/me ads are starting). I also made progress on my level editor. I can now add/remove triggers! 👌
#gamedev | #solodev | #indiedev

26.09.2025 17:15 👍 15 🔁 4 💬 0 📌 0

I’m going to have an experiment with the Twitch API today. The goal is to write an ‘ads starting soon’ overlay for my #gamedev stream. Am I going to be in for a good time? 🤷

21.09.2025 08:27 👍 7 🔁 3 💬 0 📌 0

I’ve been stressing out the new prefab system in my engine today. I integrated triggers and started on colliders. The system held up well overall and it should be straightforward to integrate gameplay specific content when I begin full production on the game in a few weeks! 👌
#gamedev | #solodev

18.09.2025 14:20 👍 14 🔁 3 💬 1 📌 0

Awesome Twitch stream today! I’ve been spending my days coding up a new iteration of the level editor in my engine. It’s nearly there! Today was the properties panel! Who’d have thought that would be my most popular stream to date!?
#gamedev | #solodev | #indiedev | #indiegame

15.09.2025 16:44 👍 10 🔁 3 💬 0 📌 0

Finally got to the end of implementing prefabs in my game engine. Nearly time to move to full-scale production of my Sci-Fi gardening game! It’ll be nice to get back to some gameplay coding!
#gamedev | #indiedev | #solodev | #indiegame

12.09.2025 17:51 👍 15 🔁 2 💬 1 📌 0

I got prefabs working in the editor today! You can now draw in a bunch of sprite sheet tiles and add collision, particle effects, scripts etc. Save this as a prefab brush and stamp instances of it around the level. Prefabs can also contain other prefabs and it’s turtles all the way down! #gamedev

11.09.2025 16:03 👍 10 🔁 1 💬 0 📌 0