Avalanche Bros
Avalanche Bros
Skinnable music player UI built in Rive by @drawsgood.bsky.social
𧬠Customizable themes using separate Data Binding view model instances β to drive layout, colors, album art, and animation
π Localized text, tracklists, and progress bar are data bound and update at runtime
Joysticks in Rive let you control timelines with more precision. They work with scroll gestures and blend states for smooth, interactive behavior on any device.
By @drawsgood.bsky.social βοΈ
Use a single event inside a nested artboard to set off a chain reaction within other nested artboards.
By @drawsgood.bsky.social π₯π₯π₯
MDR.
Why are we designing software like itβs 1995? Hard-coded graphics are out, and production-ready design is in. Hereβs why:
See how the tip of the drumstick always lands in the right spot, regardless of the position of the rest of the bones. That's the magic of the IK constraint. Made with @rive.app PS that's me on the drums. π₯
Vehicle seat warmer UI concept powered by Rive (and @laurive.bsky.social π©βπ¨)
The Rive renderer allows for rich responsive motion graphics to run efficiently on low-powered devices, such as car dashboards.
Tell your friends to follow @supportclass.net if they wanna catch my traditional #AGDQ2025 broadcast graphics megathread!
Sure, you can key the value of the joystick handle, or tie it to a blend state by creating two timelines with the handle position keyed at -100% and 100%. Then you can manipulate that input at runtime to drive the joystick
Tame your timelines with joysticks for precise control over your interactions.
By @drawsgood.bsky.social
Bring life to your characters using Rive's rigging tools.
By @drawsgood.bsky.social
Create animated custom scroll bars with Layouts in Rive ππ₯
By @pedroalpera.bsky.social
Another awesome postcard from @sumrow.bsky.social . His Patreon is definitely worth the price of admission
www.patreon.com/JohnSumrow#n...
FFVII Design Series
Gameboy colorway 8Bit Deck arrived this week!
Change animation states using artboard size as conditions in your state machine layers. Combine this with layouts to create unique, responsive animations for websites and apps.
By @drawsgood.bsky.social
Down the 3d rabbit hole I go!
2099
the animation that plays when you commit to your plan in semantical.com's Today app, created with rive.app
Use Layouts and N-Slicing to create animated buttons that resize based on text length
By @drawsgood.bsky.social
Any Joe Mad/Battle Chasers fans over here?
βYouβre the best looking guy hereβ
Hatchet warrior character design
π‘οΈ
Iβve been experimenting a lot with @rive.app and wanted to figure out a way to drive animation based on cursor proximity.
(Check my comment for the link to the interactive version π)
#rive #motiongraphics #interactivemotion #uianimation
Itβs gettinβ cold here in the Midwestβ¦
πHappy Holiday Sale from Drawsgood and The 8Bit Deck! Buy 1 deck, get one half off!!! π
the8bitdeck.com
Testing first post
Probando 1er posteo
Made in @rive.app π
Friday night.π§‘ππ§‘