I guess this goes to show you can put so much feeling into music and it's not even about the notes it's about the rhythm you play them at?
I guess this goes to show you can put so much feeling into music and it's not even about the notes it's about the rhythm you play them at?
Game engines being either Kiki or Bouba...
Slay the Spire II provides more evidence Godot is a Bouba engine. I mean this as a good thing. Agree or disagree?
The first one is not real it's fan made β€οΈβ
I canβt prove it but Cookie and Rilakkuma feel related.
What did Balatro do to warrant getting ripped off so hard. Right down to the UI every time. People treat Balatro UI like it's natural spring water or public domain material, instead of like... a 2024 game that's still in active development.
Map of the nonlinear puzzle platformer Barbuta.
My hand drawn map of #ufo50 βs Barbuta. Itβs unfinished still but maybe the progress is interesting because Iβm only drawing rooms I can see.
Abolish the legal gender marker entirely. No government can be trusted to have a database of which people have changed theirs, no government has any business tracking what your gender is "supposed" to be in the first place.
Trans rights are human rights π³οΈββ§οΈ
"Old School Rally" on steam
"Parking Garage Rally Circuit" on steam
This actually has already been done a lot
reminds me of R.E.M. Murmer
Sewer Jam 3 is starting! you have three weeks to make a sewer-themed Quake level... I'm gonna fill mine with piss?? thread: www.slipseer.com/index.php?th... but hangout in the discord jam channel for more fun (pictured: Sewer Jam 2 from 2022)
This makes sense as Blades is the most fondly remembered 360 UI
a Steam Deck that is displaying the game Skin Deep
I wrote about things to plan early for if you want your game to be Steam Deck verified:
blendogames.com/news/post/20...
Wow so it's not animated yet at that part; it's like a giant flying rigid body that Sonic intercepts.
"Wow, XorWow rox!"
Title to a internal CUDA presentation at one point, probably.
Same is true for Persona (3, FES, 4) and then Persona 5.
The Godot editor is shown with what I consider to be Valentines day colors.
#screenshotsaturday #gamedev Rose-y editor.
isometric pixel art illustration of trains on a landscape.
#transport #pixel_dailies OpenTTD inspired
I like when the software has a little visual flair during this step even if you only see it once
A pixel art, isometric scene. Valley Windworks by route 205 is shown split indoor and outdoor.
Isometric Sinnoh scene from last August.
#nds #pixelart #isometric
Seamlessly tileable breadsticks is replacing 'endless breadsticks' in my vocabulary.
Ultimately right now in video games I feel surrounded by people who are worried, all the time, about long-term unemployment and ensuing social (or actual) death and so if you seem very invested in coming up with fun uses for LLMs in games I find you despicable.
Wow to they have feathered feet or something? like a Snow Owl.
Worth it for the Fortune Street trivia
I highly recommend listening to CDs. Or find some way to listen to albums front to back. CDs help because it's effortless & you'll habitually listen to more music imo.
Shadow the Hedgehog illustrated using pixel art
#shadow #pixel_dailies
That looks great
Pixel Art picture featuring the pokemon Blacephalon, standing on a fence atop an old-looking japanese-like coastal town at night. The crescent moon shines bright, its relection shimmering in the bay. A fantastic Luna Park is seen in the distance, right above the water, with its many towers, a ferry wheel also reflected in the calm, dark waters. The starry sky is illuminated by fireworks.
A character sheet with many different monsters in pixel art. There's a dogu-like magical construct, with its detachable head firing lasers, a giant Squid-like Kraken, a fire skeletal demon. The next row shows a plant-like Alraune entity with a huge rose bud on its head, a Lich with its magic staff wearing an old robe, a skeletal dragon, a chained ghost with two vertical bright eyes and a vampire with a bat's head. The third row has a lagoon monster, a Slime queen with its lower part being a gown, a griffin, a giant spider and a floating possessed doll monster with shiny eyes and crazy snake-like hair. The last row has an antlion with huge pincers, a man-eating giant flower, a mud-like construct with shiny stones, a classical wyvern-like dragon and a decaying zombie giant.
A top down, aerial view of a city and its outskirts by a swampy river. The streets are filled with people, and the architecture has a distinctive early twentieth century aesthetic, with rich bent iron structures.
A top-down view of a cathedral-like structure, with many columns. At the very center, a giant baldachin, firmly standing on twisted columns. The altarpiece is mounted in a rich baroque frame, surmounted by stained glass rose window. A tall, bat-headed vampire is guarding the altar, with bats flying around. A richly adorned pipe organ can be seen to the eastern gallery. Along the transept in front of the absis, two enclosed naves host a PietΓ statue and a reliquiary. Many huge chandeliers hang above the central nave, and lots of candles are scattered around the cathedral. A few zombies and skeletons are marching towards the entrance, where a group of adventurers is preparing for battle, being surrounded. To the side of the absis altar, downward staircases lead to the crypt. A huge skeletal dragon guards a closed gate. Many huge chandeliers hang above the central nave, and lots of candles are scattered around the cathedral. Below the Cahedral, an underground Ossuary crypt, with walls made out of bones and skulls. An eerie light permeates the various locales, featuring grates, numerous walls of wax, monumental coffins and pillars. A Lich warlock is channeling dark magic by a sarcophagus. The Tower above houses a giant bell. A faraway city can be seen from the terrace, as a Griffin guards the bell beam. A secret room with four chandeliers features many tombs. There, a lady-like demon with bat wings floats above a marble coffin.
+ My major project for this 2026 first quarter has been canceled, therefore I am now open for work - preferably under a part-time workframe, preferably gamedev.
+ Tilesets (+anim) & sprites very welcome!
+ New itch tiles are finally coming, too, but I'm looking for a structured gamedev project.
It's easy to say maybe harder to actually do because I don't know what the process looks like. I'm just someone who enjoys archived work from studios that bothered to keep up with it.