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Jasmine

@jasminerojas

Heyo! I'm Jasmine, a 3D artist/shader artist based in Toronto.

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05.02.2024
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Latest posts by Jasmine @jasminerojas

I started this project based on Arihant Gupta's course on Vellum Introduction, and then challenge myself to take it a step further by adding an alembic file(from Mixamo) to interact with the simulation and render it in Solaris.

14.02.2026 09:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Sand simulation in Houdini. Rendered in Solaris. Animation from Mixamo.

I'm really proud of this one.😁
#Houdini #VFX #portfolioday

14.02.2026 09:47 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

To make sure the lowered viscosity was applied only to the top part of the ice cream, I linked it to the @age point attribute, affecting points with an age less than 2.

The waffle cone was made by Probiner. Amazing work from him.

11.02.2026 22:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

In the earlier version, I had a hard time forming the soft peak of the ice cream. To achieve this soft peak, I lowered the viscosity at a specific frame (inside a SOP Solver).

11.02.2026 22:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I wanted to learn FLIP simulations in Houdini, so I followed the gel paste tutorial by Indian VFX School in SideFX’s Learning Library. Initially, I planned to create a gel simulation, but I wanted to take it a step further. So I decided to create an ice cream FLIP simulation based on the gel setup.

11.02.2026 22:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Soft serve ice cream FLIP simulation.

Waffle cone geo by Probiner.

#Houdini #VFX #3Dart

11.02.2026 22:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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CATCHING FISHES IS OUT!! I HAVE FINALLY RELEASED MY FIRST GAME!!!!

and YOU 🫡 can play it! for FREE! on a PC!

just visit parinamais.itch.io/catchingfishes

and please let me know what you think! 🎣

#indiedev #gamedev #indiegame #unity #catchingfishes

20.01.2026 12:07 πŸ‘ 65 πŸ” 31 πŸ’¬ 4 πŸ“Œ 1

the animation is mocap we recorded last year.

30.07.2025 13:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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experimenting on a crowd population and usd system with bifrost. #techart #technicalart #maya #3Dart

30.07.2025 13:30 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
UE5 Tutorial: Gradient mapping with Curve Atlas | Oskar Świerad Get more from Oskar Świerad on Patreon

Latest video πŸŒ€ The most efficient way to use gradients in #UE5 materials --> patreon.com/posts/ue5-tu...
Instant refresh in editor (no need to reimport a texture). Suitable for Blueprint gameplay control, variants - and animation over time!

18.11.2024 16:28 πŸ‘ 16 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
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How do you animate material-based effects over time?
Have you tried ditching Tick/Timeline?
#UE5 #techart #gamedev

18.11.2024 16:29 πŸ‘ 78 πŸ” 16 πŸ’¬ 8 πŸ“Œ 1