New equip-able relic added today designed to give your physical-damage users a high risk, high reward way to double their damage!
#indiedev #solodev #srpg #godotengine #gamedev
New equip-able relic added today designed to give your physical-damage users a high risk, high reward way to double their damage!
#indiedev #solodev #srpg #godotengine #gamedev
Added a QoL feature to the battle log from yesterday! Now it's hidden by default unless it's moused over, should be a bit less intrusive this way!
#indiedev #solodev #godotengine #UI #srpg #QoL
Even more progress today. Development speed has basically tripled since internal playtesting began. It's definitely given me a surge of motivation. I've been making major progress on bugfixing and balancing + compiling a new build every 2 days lmao
#indiegame #indiedev #gamedev
Added a battle log today! This gives a quick break down of what abilities are used and how much damage people are taking. It comes complete with a scroll bar, pooled log entries and reusing old entries once you're past 40 to help with memory usage!
#indiedev #gamedev #solodev #godotengine #srpg
New QoL features! A toggle-able grid overlay and a distance measurement appearing next to the mouse cursor! This should make the battle easier to parse in a unintrusive way.
#indiedev #solodev #gamedev #godotengine #QoL
The main pause menu should now support multiple resolutions! While I was making the update I decided to slightly upgrade the visuals and make it so the user only needs to hit back once to get to the main menu!
#indiedev #solodev #godotengine #ui #strategy #rpg
Experimenting with some fake shadow casters at the feet of the sprites. I think this makes it a bit more clear where the sprites are positioned in 3D space.
#gamedev #indiedev #solodev #strategy #rpg #godotengine
The world map is coming together piece by piece. Lots of empty spaces, but a lot of key locations for the main plot are now on the map with a few locations for side content so far as well!
#indiedev #solodev #godotengine #strategy #rpg #exploration #worldbuilding #gamedev
Today's demo is based off one of my favorite magic items in D&D!
#indiedev #solodev #gamedev #godotengine #strategy #rpg #style
Today's demo is the Ring of Body and Mind! This relic rewards a player likes to build their characters evenly!
#indiedev #solodev #gamedev #godotengine #strategy #rpg
Spent some time cleaning a lot of the forced movement related ability code. So here's a demo of bringing a lot of it together. I think the ideal end state of the project has a lot of potential for abilities to work in fun ways like this!
#indiedev #solodev #godotengine #strategy #rpg #gamedev
Another classic ability, available fairly early to the Ranger character: Marked For Death! This ability synergizes specifically with piercing damage, even when inflicted by your allies!
#indiedev #godotengine #solodev #gamedev #strategy #rpg
Today's demo is the Bruiser's Energy Drain ability! This ability heals the user for half it's damage, and gives your tank character a bit of self sustain to keep themselves on the front line!
#indiedev #solodev #gamedev #strategy #rpg #godotengine
Today's ability: Last Resort! An ability I fully intend for player's to find a way to break. This ability uses the total cooldown turns of every other ability the user has equipped to determine it's damage!
#indiedev #solodev #gamedev #strategy #rpg #cooldown
Today's ability is Harpoon! This ability can pull a target directly to the user over a long distance, it's shown off here being used alongside the Bramble ability to deal piercing damage to the target as they are pulled through!
#indiedev #solodev #gamedev #godotengine #strategy #rpg
I didn't realize how much I missed game jams! Been working on a silly little platformer which revolves around switching between joy and grief masks. Thanks to OzzbitGames on itch for the character art which I have cruelly plastered a mask onto!
#gamejam #gamedev #indiedev #solodev
Today's ability has no flashy effects yet, but is implemented now: Hyperlucidity! This is the first ability I made which has wonky damage scaling, scaling off the difference of two of the targets stats instead of your own.
#indiedev #solodev #gamedev #strategy #rpg
Today's ability: Fire Field! This places a hazard on the ground that deals fire damage when an enemy moves through it. The demo here shows the wizard using gravity well to pull an enemy into the field!
#indiedev #solodev #gamdevelopment #godotengine #rpg #strategy #synergy
Today's ability: Tornado! This ability deals moderate crushing damage in an AOE and pushes damaged enemies away from it's center. Useful for pushing enemies into hazards!
#indiedev #solodev #rpg #strategy #godotengine
True, sewers are a classic, also an excuse to make slime ball type enemies as well!
No RPG is complete without at least 1 nautical encounter! Missing a decal for where people go below decks, and a room for the captain's quarters, but this was a much more complicated model than I usually make, pretty happy with it!
#rpg #indiedev #solodev #gamedev #pirates #godotengine
A classic ability today: Fireball! A large AOE of fire damage the also burns targets, to synergize with DOT builds.
#indiedev #solodev #gamedev #rpg #strategy #godotengine
Showing off Electrify! After a delay, this status effect will deal a burst of damage that scales off how many instances of lightning damage the target has taken! Also in the video are Call Lightning and Doublejolt, which each deal lightning damage!
#indiedev #solodev #gamedev #godotengine #rpg
Strapped for time, so no video, but here's another ability showcase: Finishing Blow! This ability allows the user to act again if it drops the target to 0 HP.
#indiedev #gamedev #solodev #rpg #strategy #godotengine
Today's ability showcase: Leeching Spores! This ability inflicts a status effects that drains the targets health when their turn starts.
#indiedev #solodev #godotengine #strategy #statuseffects #DOT
Part of the Rogue character's build potential leans into critical hits, so here's 'Knife Throw' a ranged ability with less than ideal range, but if it's used towards it's maximum distance it will always be critical!
#indiedev #solodev #criticalhit #godotengine #rpg #strategy
Relics have been fun to make lately, so have another! This dusty old tome is hidden away in a chamber early in the game. Explorative players can find it and equip it to a character for passive health regen!
#indiedev #solodev #rpg #devlog #fantasy
New relic added! The assassin's ring gives there wearer a flat 5% extra crit chance (effectively doubling the base crit chance) just for keeping you SKL stat above your STR.
#indiedev #godotengine #rpg #strategy #solodev
As I've been making abilities to support a DOT build within my game, I started wondering: what are strategies/synergies from other projects that you feel are under supported? I always hate when games let me cast DOT spells but then make bosses immune ๐ #rpg #indiedev #strategy #feedback
Showing off the wizard's 'Soul Burst' ability! This ability, after 3 turns, will deal damage to the target that scales off the amount of status effects currently on the target. I think players who try to lean into this will put up some impressive numbers.
#godot #indiedev #rpg #solodev #synergy