This is normal! There is a depression that comes after the high of participating in a good game. I first experienced this when a friend would leave after a sleepover as a kid and experience it every session I run.
This is normal! There is a depression that comes after the high of participating in a good game. I first experienced this when a friend would leave after a sleepover as a kid and experience it every session I run.
FFG Star Wars starter boxes did a good (almost great) job at this. It would be awesome if more adventures were box sets in this vein.
It's the first step towards treating each module like its own game. Which seems ideal. Put pregens, custom mechanics, advice on running the adventure oops we just made a story game what a darn shaaaammmee.
Respectfully disagree on this one. I think it's just a matter of what goals the table has. I know plenty of players who want to immerse themselves in the details of a world so that their acting at the table doesn't break verisimilitude. Just a different approach for different goals.
I'd love to say it's reward structures because I want games to have better ones. But honestly it's if the gameplay allows my friends and I to play in a way that provides unexpected moments that become new shared memories.
I suspected Lulu. Thanks!
May I ask what you used to print The Talent? It looks really nice!
Wanderhome is phenomenal! And yeah I've actually struggled with it similarly, where I wasn't sure when I wanted to move to a new location because I had such a wonderful time building and playing in one!
I agree. I love Fall of Magic and have been thinking about ways to zoom out into montage at appropriate times. Also thinking a lot about how the TV show Arcane is structured where we get both intimate moments and montages.
I've been pondering pacing a lot as well. As a GM I tend to let every moment play out, but that comes from my desire to play out a game of "literary characters," where the plot is secondary to understanding how people operate and why. The emotionality of inner life.
Wolfenstein, Doom, Quake, Unreal Tournament, Medal of Honor, Call of Duty, GoldenEye, Rainbow Six, Serious Sam, Team Fortress 2, Half-Life. So many more but these come to mind immediately.
Some thoughts on how to approach Encounter Building for ttrpg when you want to focus on narrative drama and not tactical combat.
wordpress.com/post/songsof...
@naldodrinan.bsky.social 's BREAK!! fits this I believe! OSR rules in a bright anime and jrpg inspired world.
I wrote up some procedures to mimic playing a CCG for the BREAK!! ttrpg.
songsofsibylline.wordpress.com/2024/03/23/p...
Most modern advice in the OSR/NSR agrees with you, I think! Hiding actionable information isn't very fun.