Almost done! This character's got 5 times the usual moves, so there's a lot. π«
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@pippuzzle
#PipPuzzle, a fast-paced puzzle fighting game with action skills and evolving atmospheres! β‘οΈ Wishlist: https://store.steampowered.com/app/1858390/Pip_Puzzle/ π¬ Discord: https://discord.gg/XRgX5GXGV9
Almost done! This character's got 5 times the usual moves, so there's a lot. π«
#pixelart #γγγη΅΅ #animation #aseprite #indiegames
Lot of frames. New character's about half-done now, working hard to get it all done before PAX East!
#pixelart #γγγη΅΅ #PAXEast #aseprite #indiegames
The animation for Lune's dreaded action skillβmonochromia. Turns the opponent's gems black and white for a few turns.
Tons of fun to use on new players!
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One of Lune's animations (Terminal Velocity). She creates two portalsβone above another, then closes the bottom one.
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lol never seen it before, but looks like something I would've loved.
Ooma's walk cycle. I especially like how the hat turned out.
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Been busy the past few days, but here's an updated Spot spindash attack!
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Which of these look best for a finale atmosphere?
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Experimenting a bit more with scripting in aseprite. It's needed for an upcoming character. (^:
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Experimenting with moving animated sprites around the canvas via script in funny little motions.
This will be useful later!
#gamedev #pixelart #γγγη΅΅ #aseprite #indiegames
Samson's intro animation.
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This is a stage I'm especially looking forward to polishing, kinda. It's 3 stages in 1 with different backgrounds. But a lot happens in it for the first game.
Hopefully I can get that done before PAX East.
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Lance's Cosmic (finisher) move at full and half speed.
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Almost forgot this stage (Glacial Greenhouses). Will remove the snow at the bottom now as it's all inside, and add some interesting plants in the background with a pathway in the middle. Have to think of an interesting canonical finale atmosphere for it.
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Had an idea for the last atmosphere for this one (Barnacle Bay), referring to a scrapped concept from the first game where you battle a leviathan creature.
I'll give that an attempt once I'm done with my current workload + polish this stage up.
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Looks fantastic! I love the small details + the curved perspective.
Thank you! (^:
Needs to be a tad faster + have some fancy magic effects, but I'm mostly happy with this. Constructive criticism is welcome as always though!
Red's potion throw (warning). These potions in the first game are used to destroy all of a certain kind of tile, and also do the same in Pip Puzzle for gems.
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Pip's Slide Slam attack (cosmic).
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Wispy Willows' last atmosphere now. The water's animated separately.
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Thank you! (^:
Mt Fuji in Dystokia's second atmosphere out of 5.
#pixelart #tokyo #mtfuji #fuji #indiegames #indiegame
I think I made the side bits a little too dark.
π A subtle haze for Dystokia's first stormy atmosphere. Also tweaked the background buildings a bit, cleaned up the light shading in the middle, and corrected some of the perspectives.
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Dystokia's last atmosphere so far. The fog will shift side to side, and I might also add a general distortion effect to the stage too.
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Reworking the first atmosphere for Dystokia. I'm thinking of making the background feel a bit more like Tokyo soon (Mt Fuji, Tokyo Tower, ZΕjΕ-ji shrine, etc). Feels a little generic right now imo.
The next atmosphere will be brighter.
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Comparison between all Basked Bazaar versions. Might do this for the other 19 stages if enough are interested!
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Made a start on Wispy Willows' final atmosphere effects. Will probably be multi-layered.
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I'm thinking something like this for Icy Excavation's second atmosphere. Blood moon symbolism's there for the last atmosphereβwill also light up the walls on the side as the lava rises.
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