It's a wonderful game. In case you wondered why jak randomly stumbles and falls over sometimes: That happens when the environment cant stream in fast enough, so the designers decided to slow the player down a little... ๐คซ
It's a wonderful game. In case you wondered why jak randomly stumbles and falls over sometimes: That happens when the environment cant stream in fast enough, so the designers decided to slow the player down a little... ๐คซ
Since we have an oimo-extension for Cortex now, it made total sense to add support for GLTF_Physics into the mix. Since Cortex uses ECS it all fell into place pretty nicely. Here's a video of it in action <3 :D #haxe #bgfx #gamedev
Continuing with my crossplatform, #haxe -based engine, here's a little vid of the Oimo physics integration I just finished.
Apps & Scenes via ECS + Statecharts, the simulation utilizes a forked version of debugdrawer for the debugvisuals. Constantly amazed how much utility u get with #bgfx <3
Here's a random fact about cortex' UI system: text blocks can be an illusion, every word a full-blown control/element with events, css styles, transitions & animations and mixed into the flexbox layout flow with other elements ๐
#haxe #bgfx #gamedev #indiedev
Finally added CSS transforms, transition and animation to cortex' UI system. :D
#haxe #bgfx #gamedev #indiedev
Messing around with both, the UI & material system <3
#haxe #bgfx #gamedev
Building a small sample game with the new engine turned out to be quite the adventure. Super happy with the progress so far <3
#haxe #bgfx #gamedev
www.youtube.com/watch?v=jFNR...
shirogames.com/games/ (heaps/haxe)
store.steampowered.com/app/588650/D... (custom engine/haxe)
store.steampowered.com/app/1399780/... (UE4/unrealhx/haxe)
the engine is slowly taking shape. Especially happy with the resource-management, hot-reloading & included assetpipeline that converts updated source files on the fly for the running build. <3
#haxe #bgfx #gamedev
Ok, my UI system is slowly becoming a real beast! Stylesheets now act like resource-packages, keeping track of all their contained assets. Also added everything in relation to font handling. <3
#haxe #bgfx #gamedev
Did some more UI work for my native engine prototype. Added some more html, CSS & text functionality. This already feels suuuuuper nice :D
#bgfx #haxe
Got hooked on some UI stuff and spent the weekend messing with macros, css styles parsing and almost broke my head re-reading the web event spec... BUT it works with hot-reloading. Cant wait to write another textfield soon.
Soooo, how was your weekend? :D
#haxe #bgfx #gamedev
youtu.be/WHOdqU7gC0Q