...what if we could see only by our seismic activity? #gamedev #carsonmars #steam #glsl (lets hope the codec just ate well...)
...what if we could see only by our seismic activity? #gamedev #carsonmars #steam #glsl (lets hope the codec just ate well...)
crunching cars ...still - #carsonmars #gamedev #allcode
frozen car fight - they're just playing... #cars #carsonmars #gamedev - store.steampowered.com/app/4269050/...
Today i finally created an itchio page π
marxmustermann.itch.io/ofmiceandmechs
That is not a official release, but it means binaries to playtest the demo are available.
I'll be gratefull for any feedback, flames and improvement ideas.
#gamedev #itch_io #roguelikedev
one genuine way to get rid of your opponent ;-P ...testing car bots on a racetrack to hell - #gamedev #race #cars #carsonmars store.steampowered.com/app/4269050/...
reality shimmering through (...well, virtual reality actually) #glsl #gamedev #carsonmars #steam #voxels ...cars on mars
piercing through the portal... #gamedev #carsonmars #voxel
tires spitting mars gravel - rocks2blocks ;-P
...just plain ambient occlusion is also nice sometimes (and lets hope codec likes it better too :-S) #gamedev #carsonmars #voxel
Cars on Mars - first step done... steampage online...
store.steampowered.com/app/4269050/... #gamedev #glsl #IndieGame ...coming soon
portal to zx-spectrum... hihi... #gamedev #glsl - guess fps would rather be fpa on actual #zxspectrum (and by 'a' i dont mean attosecond ;-P)
downhole drive... infinite underground cave-system #glsl #gamedev #generative (...purely handcoded #noAI)
thx! ...actually workin' on a steam release :)
the whole game runs almost purely on #glsl shaders and is fully generative (phyics+cars+terrain) ...so perfect fit for #genuary31 #genuary2026 #genuary
sidenote: the whole binary has 6mb in total (~4 floppy discs ;-) and mostly due to exe&libs ;-P #gamedev
Liquid DOS prompt... remember CRT's? #glsl #genuary23 ....exploring concept of transparency #genuary #genuary2026
...and some classic in 1 line ;-) #genuary20 #genuary2026 #genuary #glsl
...some classic in 16x16 π« ;-) #genuary19 #genuary2026 #genuary #glsl
shaderoo.org?shader=jbIxsN
we're more than the sum of our... boxes... #genuary12 #genuary2026 #genuary #glsl #genart
thx! :)
facing the city... #genuary8 #genuary #genuary2026 (Genuary Day8: A City. Create a generative metropolis.)
...oups wrong link: www.shadertoy.com/view/WX3cRr
guess a binary counter counts as boolean algebra... in a way...
#genuary7 #genuary #genuary2026
live version+src here:
shadertoy.com/view/3fGBRt
shaderoo.org?shader=brI1Fa
gen-lightenmment
#genuary6 #genuary #genuary2026
Day6: Lights on/off. Make something that changes when you switch on or off the βdigitalβ lights.
(...also has fibonnacci #genuary3)
trixels...
(Day4 - Lowres. An image or graphic with low resolution, where details are simplified or pixelated.) #genuary4 #genuary2026 #genuary
filling half a sphere with cylinders using fibonnacci ...because ...why not? ;-P #genuary3 #genuary2026 #genuary
fibonnacci craze #genuary #genuary3 #genuary2026 (Day 3: Create a work that uses the Fibonacci sequence in some way.)
Ballue ;P ...bc its #genuary again "one color, one shape" #genuary1 #genuary2026 (live+src here: shaderoo.org?shader=ahPATs) ...happy new year all
split-screens split-worlds #glsl #gamedev #allcode #voxel #scribble
"holy" voxels... ;-P #glsl #gamedev #voxel
glitchy break
glitchy hatches