Hatte ich mir schon gedacht, danke fΓΌrs Bescheid sagen! Das Buch liegt hier in Prag echt ΓΌberall in den GeschΓ€ften π
Hatte ich mir schon gedacht, danke fΓΌrs Bescheid sagen! Das Buch liegt hier in Prag echt ΓΌberall in den GeschΓ€ften π
π€good luck!
It bought the purple tee with the chinese logo from the merch shop back in the day and it's probably my most worn shirtπ had to retire it to a sleeping shirt two years ago since its so worn out
Played Firewatch during my first year of university studying Game Design, loved it to bits! It had a big influence on how I understand and design gamesπ
A video on gyms, zoos and museums! A must-watch by @rystorm.com for any indie out there. Goes into why you should choose different ways of documentation sometimes, learned a lot myself!
www.youtube.com/watch?v=5PJR...
1000%! It's one of my favorites of the decade π
Bin persΓΆnlich kein Fan der verschiedenenfarbenen Buchstaben in den EntwΓΌrfen, und generell passiert da in den meisten sehr viel. Wirkt auf mich etwas noisy und unintentional statt verspielt (mutmaΓe das, dass die Idee war?). Am meisten spricht mich N von allen an!
This.
A slide that reads "Presenting games primarily as consumer products undermines arguments to preserve and make them accessible as an art form." from a MAGFest panel. That panel from the Dark Knight Returns where he breaks the gun also is on there.
That's what I'm talking about.
βHey man, me and the boys were thinking of hanging out and going bowling, wanna come?β
βUGH MORE FRIENDSLOP?β
spongebob screaming at a fish saying "I FUCKING LOVE SEQUALS THAT REUSE ENGINES AND ASSETS FROM THEIR PREDECESSORS" "I WANT TO FUCKING EXPERIENCE GAMES THAT EXPLORE THE CREATIVE POSSIBILITIES OF A WORLD WITHIN AN EXISTING FRAMEWORK" With a bunch of pictures of games that did so
Luca Ronconi's production of NiccolΓ² Jommelli's opera "Fetonte" Set design by Mauro Pagano (1951-1988)
Tennessee Williamsβs Suddenly Last Summer in 1998. Set design by Ralph Koltai (1924-2018)
Jean-Christophe Maillot's production of Faust. Set design by Rolf Sachs (b. 1955)
Simon Armitage's production of the Odyssey. Set design by Robert Wilson (1941-2025)
There should be more games inspired by avant-garde stage design.
Happy βDo I Still Remember How To Make A Video Gameβ Eve!!!!!
uff!
Sag mal Bescheid, falls das Buch trotzdem was kann. War Intrigued wegen des Schauplatzes, aber die Leseprobe konnte mich irgendwie nicht catchen.
I wrote another short article on medium with reviews of five game dev books I read in 2025. πβ¨
Check it out and let me know your reading recommendations for 2026!
medium.com/@tristan.han...
Please check the thread for the petition, which you can sign even if you don't live in Germany!
I would prefer to not end up on any lists, thank you.
Indika (2024)
Yes und immer ΓΆfters auch richtig gute! Check auch mal die arte Mediathek aus, auch ΓΆfters gems zu finden π
PSA an meine in Deutschland lebenden Freunde:
In der ARD Mediathek kΓΆnnt ihr gerade den FANTASTISCHEN "The Green Knight" gucken. Trust me, do it.
www.ardmediathek.de/video/the-gr...
Picture of Tristan, with text saying "Meet me at Deutscher Entwicklerpreis 2025"
Next week, I'll be back in Cologne to attend the Deutscher Entwicklerpreisβ¨
I'm excited to reconnect with friends & colleagues and to celebrate the incredible achievements of our industry.
If you'll be there too, let me know π Iβd love to catch up!
#DEP2025
Half Life (1998) is now as old as the first ever arcade game, Computer Space (1971) was when Half Life was released.
Suspiria (1977) mentioned!!!π
Im literally watching the episode right now XD
(glances to the right of my screen)
Pastel of headless horseman chasing Ichabod over the bridge
Pastel of Ichabod pursed by the Headless Horseman
Pastel of Ichabod looking up to see the Headless Horseman looming over him
Paste of Ichabod coming to a stop before a tree where a glowing pair of eyes look out at him from a hole in the trunk
Mary Blair's concept art for Disney's Sleepy Hollow adaptation.
For gamers who aren't in game dev, you should know that we are in one of the worst periods in game dev history in terms of industry stability and the reason you're not seeing that play out through products is because the average development window of games is 3-7 years so it hasn't reached you yet.
Nadia: The Secret of Blue Water (1990)
#animationtidbits #sakuga #animation #2danimation
Photo of square orange tiles, set into the ground, across one of which several cats footprints are clearly visible.
One day, nearly 2000 years ago, a cat dashed across some drying tiles, somewhere near Hadrian's Wall.
It's immortality of a kind, isn't it?