github.com/Meetem/DX12B...
github.com/Meetem/DX12B...
DX12 Bindless Plugin for Unity3D is now open source, and you can use it in your projects! Can be useful for writing a custom GPU Driven Renderer. (github below)
Yay you finally ran it in Vulkan!
Good stuff! Sadly there is no option to bookmark on @bsky.app yet
Had to find certain text from 1h video file.. It was faster to build tool for that, instead of trying to scrub the video in player.. Initial version is here: github.com/unitycoder/F... #Tools
This is the "native engine API" I made for @guycalledfrank.bsky.social
's game. It allows to replace native tex. pointer of existing Texture2D/3D for custom streaming.
And forceRenderingOff may now be set from non-main thread w/o engine overhead
Not under NDA, nor owned. So DMs are open :)
Bindless for Unity on DX12!
Prepare your GPU Driven Pipelines :)
By default Unity doesnβt provide API for bindless, nor any way to implement it, yet it is possible. Crucial for faster raytracing / GPU Driven Pipeline.
Good sleep is important for mental health.
Would be a shame if you wake up multiple times per nightβ¦
Quick layout overview of default .NET types: System.Object, T[] arrays and string.
https://meetemq.com/2023/09/27/managed-primitives-part-i/
Well, he is wrong. Because itβs actually the other way around. Employees generates revenue and value, not the employer itself. So employer owe his workers.
Field offsets are good stuff to read/write fields without incurring into reflection, so we can avoid TypedReferences (not supported in IL2CPP) and also we avoid GC allocations for fieldInfo.SetValue(object target, object value)
https://meetemq.com/2023/09/10/nets-fields-and-their-offsets/
ILCall library for native and managed function calling by function pointer just landed!
It works cross-runtime, .NET, Unity, in IL2CPP and Mono, Burst, on ARMs and x86/x64 platform.
Itβs also allowed to pass classobj to native land and vice-versa.
https://github.com/Meetem/ILCall
Train crushing the bus meme with the text "Unsafe for max perf." and the train with tons of "il2cpp_codegen_initialize_runtime_metadata"
Elon realizing how many people blocked him
Daaamn, dis goot
Hello, everyone!
Iβm Alex, Software Engineer and Performance Engineer, with the skills in C#, C++, Unity, native plugins, video playback/encode, and more. Working on optimizing games and exploiting Unity to squeeze more performance.
Finally, my invite got its way to me c:
Hello, bluesky