Wow - I'm really excited that our game is finally announced. I'm so proud of all the people who put this together, what a great team, and thanks to everyone at @thesecretsauce.uk for partnering up to get it out there!
@ajlangridge
Co-founder, Upstream Arcade Design, Gameplay, Code, Rendering Hellboy: Web of Wyrd | West of Dead | Deadbeat Heroes | The Marvellous Miss Take | Fable II | Black & White 2 He/Him www.upstreamarcade.com
Wow - I'm really excited that our game is finally announced. I'm so proud of all the people who put this together, what a great team, and thanks to everyone at @thesecretsauce.uk for partnering up to get it out there!
Aww - we're really chuffed to be working with Secret Sauce on this.
Hi, I reviewed Pieced Together, a beautiful narrative game about friendship, growing up and growing apart, told through a cute interactive scrap book. By @glowfroggames.bsky.social
www.theguardian.com/games/2026/f...
Quite the roster in the form of a Steam sale celebrating Guildfords finest for this years Guildford.Games Festival!
store.steampowered.com/sale/Guildfo...
We're heading over to the Guildford Games Festival on Friday 20th of February. We'll have a stand (and some stickers!) so keep an eye out for us and say hello! www.eventbrite.co.uk/e/guildfordg...
"Animated Bokeh" has been on my whiteboard for a long time, and this is the result.
I thought it would just be for cheesy novelty effects, but it also does lightfield manipulation that was cooler than I expected.
www.youtube.com/watch?v=Kg_2...
For sure, looking forward to seeing where it goes next!
I love the evolution of your visual style!
Very soon I will be
β¨available for workβ¨
If youβre interested in who I am and what it is I do/have done then hereβs a little introduction thread about myself and my work.
Yesss. This is my jam.
And here it is whizzing around!
Eep - we've only gone and released one of our little toys. We hope you enjoy it!
#gamedev #indiegame
We've been fixing the last (hopefully) few bugs ready for launch. It's a tiny little toy, but we've put a lot of love into it. Hope you enjoy it.
Thanks! We're busy putting the last fixes in before it's out so hope you enjoy it!
We've been cheeky in Sky Skater, there is a rotation of obstacles and ramps that are based on what day you play. Here is one of our favourites.
Sky Skater upstreamarcade.itch.io/sky-skater - out 3rd Dec
#gamedev #indiedev #indiegame
The score attack mode starts out simple enough...
Sky Skater upstreamarcade.itch.io/sky-skater - out 3rd Dec
#gamedev #indiedev #indiegame
Great news - a wholly unique and completely 'Carter' experience!
Once you feel you've mastered your hoverboard, you can opt into a simple time based score attack. Each pickup earns you more precious seconds, how long can you last?
Sky Skater upstreamarcade.itch.io/sky-skater - out 3rd Dec
#gamedev #indiedev #indiegame
In Sky Skater, you get to hover board overlooking a futuristic city. We designed this game to be chilled out, but still provide ways to feel cool and perfect your line.
upstreamarcade.itch.io/sky-skater - out 3rd Dec
#gamedev #indiedev #indiegame
Eek! The pressure is on - better make sure it's ready in time.
Indeed - my icon is out of date - much greyer :P
I first bumped into Tomas when we were showing West of Dead for the first time, and this developer is a force of nature - congratulations on such a fantastic looking update!
Your game looks stunning, Tomas. π
Here be some colour and remaining pieces of our core building blocks. Pop-popping blocks into exsistence is very satisfying, especially as they wobble and settle.
#gamedev #procgen #gameart #indiedev
Tagging in on where Adam left off Paddy has started adding art to our real time mesh generator. Some snaggs here and there but a core set of pieces allow for some good feels
Build, build...DESTROY, DESTROY....!
#gamedev #procgen #gameart
We've had loads of fun making these toys, hope you like them too. More info to come!
#gamedev #indiedev #videogames
A collection of 2 by 2 by 2 wireframes filled with different combinations of 1 by 1 by 1 white, filled cubes - all in different combinations. On top of each cube is a number which specifies the specific pattern of cubes contained.
There's something vaguely satisfying about getting the code to figure out the unique combinations for our mesh system.
#gamedev #coding
π
βAn emotional research team became tearful as they described how data shows the disease was slowed by 75% in patients.β
What an absolutely incredible, joyous achievement for everyone involved. Hurrah for science and scientists! www.bbc.com/news/article...
This was a fun morning with shaders and animating to get up and running! #gamedev #indiegames