Final Wok: Epic Door
Final Wok: Epic Door
final Version
close to finish...
trying to animate the face..
I’ve finished the most challenging part — the scene setup and blueprint scripting.
building scene
Now I’ve integrated the hangar into the scene, then used the Landscape tool to create this massive crater and the Water System to form a lake. It took me quite a lot of time, but I think it looks pretty good.
I found this amazing asset—just imagine a Gundam charging into a sky like this. So epic!
Continuing to build my scene using assets.
I’ve been exploring some Sci-Fi environment assets and also found a Gundam model to test out the kind of look I had in mind. It’s been fun seeing it come together in UE5. Eventually, I might try modeling a mech of this scale myself, but with a style that leans more toward Pacific Rim.
5000*5000 seems like not enough for a ultra mecha