Thanks for including my article!
@stefanpijnacker
24 yo Game Developer, Dutch Junior Graphics Programmer @ Massive Entertainment 4th Year Games Student @ BUas Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
Thanks for including my article!
Hey there, I decided to write a "Quick-Reference Guide" to DirectX 12 resources.
It discusses some of the key topics and terminology of DX12 resources. Mainly intended for people new to the API or wanting a refresher.
www.stefanpijnacker.nl/article/dire...
Glad to have you here!
Consider joining/pinning this list by @gfxnico.bsky.social
It contains a lot of active graphics devs on bsky.
bsky.app/profile/did:...
After realizing I had 16 different tabs open about resources, GPU heaps, subresources and descriptors in DX12.
I've decided that I'm going to write my own "Quick-Reference guide" for DX12 resources/buffers.
Should be done in a few days.
It was a great talk, very insightful and also fun!
Thanks for coming over to present it :)
Can't wait for GPC tomorrow. First time attending a graphics oriented conference!
I will also be doing a short presentation during the 'Student Showcase'. Looking forward to it :)
So many improvements over just these last few days. Great stuff Jacco!
Worked some more on my path tracer this evening. Having a lot of fun building small test scenes :)
@jbikker.bsky.social convinced me to check out bsky so here we are!
Hey, I'm Stefan and I'm a graphics programmer.
My most recent project is my DXR path tracer which is a lot of fun, I also write articles from time to time.
Looking forward to see what other people have to share.