Been making some cool FX for a match-3 roguelike set in an old, creepy mine ๐ What do you think? ๐ฅ
Been making some cool FX for a match-3 roguelike set in an old, creepy mine ๐ What do you think? ๐ฅ
Very nice article about cozy games and the benefit video games have on mental health. www.reuters.com/graphics/VID...
While trying to make sense of my own GDScript code, I used a sequence diagram to visualize the code flow. This turned out to be a very simple and very useful tool for getting a birds eye view of my code. @mandarin.bsky.social
https://forum.godotengine.org/t/share-wars-have-fun-bankrupting-your-friโฆ
Also, of course, the game for GGJ25 . Mostly a solo project this time around, with the support of a couple of other friendly devs at the Oslo venue
Playable on itch!
Simon, having a good time at the Oslo Global Game Jam venue. People actually working in the background
Wrapping up today's run at Global Game Jam right now. The feeling of wanting to just keep jamming forever, and never wanna stay up late ever again is palpable
Had an amazing weekend at the Oslo venue though, as evident in the photo
-Simon
New update to the Share Wars devlog. Merging of corporations is done, example of handling player decisions, animated gif showing AI vs. AI. #madewithgodot #gamedev
Oki doki. Will have to look into borderless for Share Wars. But should it start as a window or cover the full screen right away?
Should a game start in fullscreen or windowed mode? Why and why not? #gamedev #indiedev
Just to put it front and center. Spreadcheat demo is out!!! Check it out in the link below ๐๐งโ๐ผ๐ฉโ๐ผ๐จโ๐ผ๐ข๐๐
store.steampowered.com/app/2966550/...
Working together on this has been an absolute blast! Try your hand at Spreadcheat today ๐งโ๐ผ๐งโ๐ผ๐ฉโ๐ผ๐จโ๐ผ๐จโ๐ผ๐งโ๐ผ๐ข๐๐๐
Rough prototypes! โจ
Colleages were doing Brackeys game jam 2024.2 while I was deep into something else. Did a mini-8 hour-jam on the side with this cute fellow!
Physics got broken for the web export, but teeeechnically playable on itch here: https://rubarbgames.itch.io/clam-and-the-storm
Some animated concept from Rubarb-Simon's past.
A creature having fun in the pool.. Or being confused. Maybe both๐ฆก
We did some character designs for the mascot of the Norwegian chocolate brand Stratos recently. Simon collaborating with @theahovind.bsky.social , delivering designs to Imagma animation (@imagmaanimation on IG) .
Have a look! ๐ฎ๐ฎ๐ฎ๐ซ๐ซ๐ซ
Simon experimenting with some funky new techniques at the local life drawing sessions in Oslo, namely pixel art! ๐พ Drawn on location on an iPad in front of a live model in 1-7 minute poses.
#lifedrawing #pixelart
Even more prototypes! Or rather.. A jam, in this case! Made for Ludum Dare 56, you play a desperate, depressed guy whose bedroom is invaded by cute, blue creatures
At the end of his rope, you can only stomp ๐
Playable web version on itch: https://rubarbgames.itch.io/goober-stomper
More rough prototypes!
Had a chat the other day about how rough it is to file business expenses. Ended up making a tiny prototype capturing the experience. File all receipts without making embarrassing mistakes ๐งโ๐ผ
Playable web version on itch:
Prototypes!
Here's a fairly recent prototype playing with the premise "can we gamify doomscrolling?". In order to stay sane you must constantly like new posts, disable ads, swipe away push notifications.
Playable web version on itch right now: https://rubarbgames.itch.io/the-feed
Breaking news! Rubarb is on Itch.
โจ We really love experimenting and playing with ideas in rough states.. *and* we believe in sharing! Warts and all ๐ง
Cool guy Simon will dump all of his prototypes on Itch for you to see and try at
https://rubarbgames.itch.io/
A malevolent god-like creature with three eyes and roots growing out of its head. It looks like it's smiling in excitement.
Dan the funding man recently secured 200,000 NOK from Viken Film Centre for his game Bargainer! He is already busy learning Godot. Wish him luck! @danwakefield.bsky.social https://vikenfilmsenter.no/tildeling/bargainer/
Our little knight rose to the 4th most upvoted post of all time in r/conceptart! So cool to read all the ideas and encouragement. We love the suggestion to name him John Wick! ๐ To be continued.
Thomas shares exciting *yawn* details about the system architecture behind Share Wars, and how data flows between components. Revel in the details!
Our programmer is making a game called Share Wars, and has started a devlog over at the official Godot forums! Give him a follow so that he feels the pressure ๐๏ธ to actually finish the game. ๐ @mandarin.bsky.social https://forum.godotengine.org/t/share-wars-have-fun-bankrupting-your-friends/87328