Ooh, I've spent most of the year working on music and sound design for this beast of a game. It's out Feb 3rd 2026 on PC, PS5 and Xbox. 📯
Ooh, I've spent most of the year working on music and sound design for this beast of a game. It's out Feb 3rd 2026 on PC, PS5 and Xbox. 📯
Ooh! We just announced Basalt, our new haunted, roguelite match-3 game during the @themix.bsky.social Fall Showcase. 🕷️⛏️ Here's a little trailer!
You can wishlist it here: s.team/a/3930130/
#indiedev #pixelart
Been making some cool FX for a match-3 roguelike set in an old, creepy mine 💀 What do you think? 💥
Very nice article about cozy games and the benefit video games have on mental health. www.reuters.com/graphics/VID...
Big congrats to my friends at Billionworlds, who just released Yield! Fall of Rome!
I did the audio design, implementation and SFX mix, which @theonogueira.bsky.social and I finalised at Snowcastle before Christmas over his lovely music.
Buy or wishlist here: lnkd.in/dq8Z_Mb7
Veni, vidi, vici!
While trying to make sense of my own GDScript code, I used a sequence diagram to visualize the code flow. This turned out to be a very simple and very useful tool for getting a birds eye view of my code. @mandarin.bsky.social
https://forum.godotengine.org/t/share-wars-have-fun-bankrupting-your-fri…
Also, of course, the game for GGJ25 . Mostly a solo project this time around, with the support of a couple of other friendly devs at the Oslo venue
Playable on itch!
Simon, having a good time at the Oslo Global Game Jam venue. People actually working in the background
Wrapping up today's run at Global Game Jam right now. The feeling of wanting to just keep jamming forever, and never wanna stay up late ever again is palpable
Had an amazing weekend at the Oslo venue though, as evident in the photo
-Simon
New update to the Share Wars devlog. Merging of corporations is done, example of handling player decisions, animated gif showing AI vs. AI. #madewithgodot #gamedev
Just to put it front and center. Spreadcheat demo is out!!! Check it out in the link below 👇🧑💼👩💼👨💼🏢📉📊
store.steampowered.com/app/2966550/...
Simon experimenting with some funky new techniques at the local life drawing sessions in Oslo, namely pixel art! 👾 Drawn on location on an iPad in front of a live model in 1-7 minute poses.
#lifedrawing #pixelart
Rough prototypes! ✨
Colleages were doing Brackeys game jam 2024.2 while I was deep into something else. Did a mini-8 hour-jam on the side with this cute fellow!
Physics got broken for the web export, but teeeechnically playable on itch here: https://rubarbgames.itch.io/clam-and-the-storm
Some animated concept from Rubarb-Simon's past.
A creature having fun in the pool.. Or being confused. Maybe both🦡
Ooh, I did a little interview with the lovely @thomanil.bsky.social about the gear I use daily to get my work done. It's long. And nerdy. And in Norwegian.
Lots of other interesting little interviews there, too.
Thanks for having me, Thomas! 📯
We did some character designs for the mascot of the Norwegian chocolate brand Stratos recently. Simon collaborating with @theahovind.bsky.social , delivering designs to Imagma animation (@imagmaanimation on IG) .
Have a look! 🐮🐮🐮🍫🍫🍫
More rough prototypes!
Had a chat the other day about how rough it is to file business expenses. Ended up making a tiny prototype capturing the experience. File all receipts without making embarrassing mistakes 🧑💼
Playable web version on itch:
Even more prototypes! Or rather.. A jam, in this case! Made for Ludum Dare 56, you play a desperate, depressed guy whose bedroom is invaded by cute, blue creatures
At the end of his rope, you can only stomp 👀
Playable web version on itch: https://rubarbgames.itch.io/goober-stomper
Prototypes!
Here's a fairly recent prototype playing with the premise "can we gamify doomscrolling?". In order to stay sane you must constantly like new posts, disable ads, swipe away push notifications.
Playable web version on itch right now: https://rubarbgames.itch.io/the-feed
Breaking news! Rubarb is on Itch.
✨ We really love experimenting and playing with ideas in rough states.. *and* we believe in sharing! Warts and all 🧌
Cool guy Simon will dump all of his prototypes on Itch for you to see and try at
https://rubarbgames.itch.io/
We're working on a new and mysterious original game at @rubarb.bsky.social, and we just got a bit of funding for it from Viken Filmsenter. So I'm suddenly a writer again, delving into dark and haunted places.
Our programmer is making a game called Share Wars, and has started a devlog over at the official Godot forums! Give him a follow so that he feels the pressure 🗜️ to actually finish the game. 😄 @mandarin.bsky.social https://forum.godotengine.org/t/share-wars-have-fun-bankrupting-your-friends/87328
I've been kind of in stealth mode for a while getting a new game studio, @rubarb.bsky.social, off the ground with some very talented friends. We started on a couple of small original games, and suddenly today we are one year old! 🎉
Hark, something unholy stirs in the underdepths...
Wow! Bramble is nominated for Best Audio (Best Debut, too!) alongside some really heavy hitters at the Nordic Game Awards. One or two of the other nominees are some the best games I've ever heard, so I'm pretty flattered. See you in Malmö next week! 📯
#nordicgame