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ROT_dev

@rot-dev

Solo indie game developer - (HTAF - mech simulator)

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28.07.2025
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Latest posts by ROT_dev @rot-dev

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Added more tree variety with random density population values.

Picking on a SAM trailer mob that can't fire unless we're up in the air by a good margin.

New frame set parts this weekend.

#mecha #mech #simulator #godot #gamedev #indiedev #solodev #indiegame #gamedevelopment #procedural

05.03.2026 03:27 ๐Ÿ‘ 26 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Quick update,

I'm in love with this project, vehicle mobs are acting great, revising prop generation for the map - better performance.

LEGACY frames are still fun, new assets, features, and mechanics to come.

#mecha #mech #simulator #godot #gamedev #solodev #indiegame #indiedev #gamedevelopment

01.03.2026 21:10 ๐Ÿ‘ 85 ๐Ÿ” 18 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 1
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Quick look at a new mob prior to the retro shaders/filters being applied in-engine.

Looking forward to testing this out today.

#screenshotsaturday #mecha #mech #simulator #godot #blender #indiegame #indiedev #solodev #gamedev #combat #vehicle #gamedevelopment #3dmodeling

28.02.2026 16:06 ๐Ÿ‘ 24 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Happy Friday,

Importing new mobs this weekend, these new enemies will be more precise and threatening.

Mech style mobs will be farther down the line but are absolutely planned - I have so many ideas.

#mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #blender #gamedevelopment

28.02.2026 02:53 ๐Ÿ‘ 17 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Quick look at a new enemy mob.

Setting up vehicles that will give our mech a harder time both in the air and on the ground, so we'll have to tread more lightly.

#mecha #mech #simulator #godot #indiegame #indiedev #solodev #blender #gamedev #gamedevelopment

25.02.2026 03:47 ๐Ÿ‘ 20 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thank you thank you

24.02.2026 02:21 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Added some more useful data to the UI.

New mobs are planned for this week, then more HTAF parts.

#mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #gamedevelopment #godot

24.02.2026 01:37 ๐Ÿ‘ 31 ๐Ÿ” 8 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Mob spawners work great, importing another structure before getting back to other assets.

Since the "LEGACY" leg parts do not have the ability to skate, I'll add a tuner bonus when equipped, once that has been added for balance.

#mecha #mech #simulator #indiedev #solodev #indiegame #gamedev #godot

21.02.2026 06:03 ๐Ÿ‘ 24 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Modeling additional structure assets to serve as points of interest - these also function as mob spawners.

Mob vehicles are performing great on the map and there will be more enemy variety soon.

#indiegame #indiedev #solodev #simulator #blender #gamedev #gamedevelopment

20.02.2026 03:08 ๐Ÿ‘ 13 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Quick update,

We can now extend our rollers and skate around, there's some drift behavior too which is really satisfying.

I'll upload some clips soon.

Focusing on more mob related features this week.

#mecha #mech #simulator #gamedev #indiedev #indiegame #solodev #godot #gamedevelopment

17.02.2026 21:49 ๐Ÿ‘ 24 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Late post,

Setting up the mobility for the HTAFs to skate around.

The (newer) legs will have built-in rollers moving forward, designs will vary for the track layouts.

Changing gears and finishing things up __ฯ†(๏ผŽ๏ผŽ)

#mecha #mech #simulator #indiegame #indiedev #solodev #gamedev #godot

17.02.2026 05:19 ๐Ÿ‘ 27 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Quick look at the first "TYPE-II" HTAF frame set - "HERON", the last screenshot probably makes it obvious what upcoming mechanic is being added soon

This will massively expand gameplay and is essential

#indiegame #indiedev #solodev #mecha #mech #simulator #gamedev #godot #gamedevelopment #blender

16.02.2026 19:53 ๐Ÿ‘ 14 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Spending the evening relaxing and fixing a few things for the generated map.

Not sure why exported GIFs are so choppy, the game runs smoothly.

What do you love about mechs?

#mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #godot #gamedevelopment

10.02.2026 01:18 ๐Ÿ‘ 33 ๐Ÿ” 8 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Quick look at the final "LEGACY" frame set, before we move onto more ambitious parts.

This HTAF set "TANUKI" is the second weapon-arm frame and fires single shot rockets.

Remember, arms can be asymmetrical, if desired.

#mecha #mech #simulator #gamedev #solodev #indiegame #indiedev #godot

09.02.2026 01:35 ๐Ÿ‘ 21 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Added range tracking data, detailed mini-map, operation time indicator, and adjusted other UI elements.

Additional touch ups are underway for the interface.

Focusing on redoing some structures this week for the generated map.

#mecha #mech #simulator #gamedev #indiedev #indiegame #godot #solodev

05.02.2026 06:26 ๐Ÿ‘ 32 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The last "legacy" frame is being added and tested.

I'm feeling better that the scaffolding overhaul is more fitting for the hangar interior.

Focusing on QOL in the meantime, before crunching the BIG upcoming changes.

#indiegame #indiedev #solodev #gamedev #godot #mech #mecha #simulator #blender

31.01.2026 21:53 ๐Ÿ‘ 22 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

ty ty I'll keep that in mind and I appreciate the support!

29.01.2026 15:10 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

There are plans to some capacity for a story that are not set currently, as pilot/staff interactions will be a large element for the player farther into development.

I only intend for the game to be released on windows at this time.

Solodev, but I will source as needed for character models/music.

29.01.2026 14:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Votoms, Front Mission/AC and others are a big inspiration for how the HTAFs are designed, they're meant to feel more like combat vehicles than a traditional main character's mech

29.01.2026 13:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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The HUD is feeling more utilitarian than before, some QOL adjustments were made and played around on the map this evening to unwind.

I have some big additions planned (ยดฮต๏ฝ€๏ผ›) parts and mechanics.

Talk to me about mecha.

#mecha #mech #simulator #gamedev #indiedev #indiegame #solodev #godot

29.01.2026 03:10 ๐Ÿ‘ 25 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Quick update,

Added a compass system for the HUD which has been fun to play around with and also proper long vapor trails for missiles, which I'll be showing off later after some assets are finished.

I hope you all love mecha.

#indiegame #indiedev #solodev #mecha #mech #simulator #godot #gamedev

28.01.2026 07:06 ๐Ÿ‘ 24 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Some QOL touch ups have been addressed today.

I may have revised the entire catwalk layout for the hangar so we can actually navigate properly, much more aesthetically pleasing than before.

#screenshotsaturday #indiedev #indiegame #solodev #blender #gamedev #3dmodeling #gamedevelopment #simulator

25.01.2026 03:39 ๐Ÿ‘ 17 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Prepping to jump into some designs before moving on to larger tasks, this next main feature will be a staple for gameplay and will take some time.

I'll also be redoing some map assets to better coexist with the mobs, which are working as intended so that's good news.

There's so much to do.

20.01.2026 00:16 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
2026 01 18 18 27 37
2026 01 18 18 27 37 YouTube video by rot-heap

#gamedev #indiegame #indiedev #solodev #gamedevelopment #godot #mecha #mech #simulator

Uploaded a video showing the minor updates to the command room and another mob vehicle - showing off lock-on missile quirks.

There are plans to add frame parts (legs) in the near future with new mechanics ๐Ÿ›ผ

19.01.2026 00:54 ๐Ÿ‘ 13 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Happy Saturday,

Finishing up the second mobile mob - testing went smooth with the first land vehicle from before.

This stubby armored vehicle is being imported tonight.

May upload a video soon.

#screenshotsaturday #gamedev #indiedev #indiegame #solodev #blender #simulator #gamedevelopment

17.01.2026 21:42 ๐Ÿ‘ 14 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Triple Triad and Tetra Master were amazing

13.01.2026 03:20 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Imagine detoxing after a mission in the break area while one of your fellow mech pilots is referencing the strategy guide.

I love making props that add life to the hangar but I will focus more on mobs and upcoming mechanics.

#gamedev #solodev #indiegame #indiedev #godot #simulator #gamedevelopment

13.01.2026 02:29 ๐Ÿ‘ 14 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

ACV deserved more love than it got, happy to see some rising interest lately

12.01.2026 03:20 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Modeling some props for the future - there will be mini-games played on this console farther into development.

Inspired by old PC Engines and other consoles.

The controllers and wireless adapters will be added too.

#gamedev #blender #gamedevelopment #solodev #indiedev #indiegame #simulator #godot

11.01.2026 22:09 ๐Ÿ‘ 15 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Quick update,

Modeled the first mobile mob asset - importing and testing this before dedicating to other designs, such as more conventional tanks and other armored vehicles.

#gamedev #solodev #indiegame #indiedev #gamedevelopment #blender #godot #mecha #mech #simulator

10.01.2026 00:43 ๐Ÿ‘ 12 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0