Ludonarrative dissonance. WTF is that? A new Melkhior's Tower dev log entry: bitglint.itch.io/melkhiors-to...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
Ludonarrative dissonance. WTF is that? A new Melkhior's Tower dev log entry: bitglint.itch.io/melkhiors-to...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
Testing the new Bandcamp embeds feature! (sorry for the double post)
@ericretro.bsky.social @craigstevenson.bsky.social
mcalby.bandcamp.com/album/melkhi...
Been tinkering with the title screen and screen transitions in Melkhior's Tower. More info about the game in the devlog: itch.io/dashboard/ga...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
Retro Gamer magazine with Melkhior’s Mansion on the cover.
Aces to see a Melkhior’s Mansion screen on the latest Retro Gamer subscriber cover. The love that went and is still going into the making of that game could power a 1st world country for decades.
You’ll also see those characters again soon as they’ll be appearing in Melkhior’s Tower.
In Melkhior's Tower, Lester the Serf will have the special ability of being able to fire weapons. More info in the devlog: itch.io/dashboard/ga...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
A behind the scenes demo of the map editor used to edit the Melkhior's Tower game world. Written in C# using Monogame. #melkhiorstower #playdate #gamedev #indiedev #pixelart #monogame
More info here: bitglint.itch.io/melkhiors-to...
Melkhior's Tower dev log update: bitglint.itch.io/melkhiors-to...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
Each object in Melkhior's Tower now has a weight property. This is to facilitate Sir Stamperlot's special ability of strength. #melkhiorstower #playdate #gamedev #indiedev #pixelart
More info here: bitglint.itch.io/melkhiors-to...
My new Playdate project, Melkhior's Tower, has a new home on Itch, where I'll post more frequent dev updates to avoid spamming the socials with too many updates. #melkhiorstower #playdate #gamedev #indiedev #pixelart
bitglint.itch.io/melkhiors-to...
Started working on locked chests in my new game, Melkhior's Tower. Clues to the combination will be hidden somewhere around the place, and only Princess Ashby will be able to crank the locks. #melkhiorstower #playdate #gamedev #indiedev #pixelart
www.bitglint.co.uk
Levels in Melkhior's Tower (as it's now called) will be traversed via one way trapdoors. Not quite as easily as the video shows, this is just a test. 😀 #playdate #gamedev #indiedev #pixelart
www.bitglint.co.uk
I worked on the score and message system for my (not-so-small-anymore) mini-game. There’s now a countdown at the start, a silly remark when you crash, and praise plus a big bonus for reaching the finish line.
#pixelart #gamedev #solodev #godotengine #indiegames #godot #indiedev #devlog
Bit of a longer gameplay video that shows progress so far on Melkhior's for Playdate. Merry Christmas.🎄 #playdate #gamedev #indiedev #pixelart
www.bitglint.co.uk
Character collaboration will feature in many of the puzzles in my new Melkhior's Mansion spin-off for the Playdate. A quick turn of the crank switches between characters.
#playdate #gamedev #indiedev #pixelart www.bitglint.co.uk
Tackling blocked doors in my new Melkhior's Mansion spin-off project for Playdate. I need to give this game a name, and start posting more updates.
#playdate #gamedev #indiedev #pixelart www.bitglint.co.uk
The Melkhior's Mansion crew are coming to the Playdate. It's not going to be a straight conversion, it's going to be a different game, featuring graphics from the original by the awesome pixel artist @craigstevenson.bsky.social
#gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
Still playing with this, but going in no particular direction. It's just fun seeing the Melkhior's Mansion characters come to life on the PlayDate.
#melkhiorsmansion #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
A knight, a hobby horse, and an obstacle. That’s already enough elements for a mini game. Let’s see if I can cook up something fun out of it …
#pixelart #gamedev #animation #gif
Another project I'm tinkering with is a possible PlayDate exclusive Melkhior's Mansion spin off. Very early days, but it looks really neat on the actual device.
#melkhiorsmansion #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
Zyphatron's teleport sequence is now complete. On this project I'm looking to complete features as I do them, rather than improve the features with subsequent iterations. Might work, might not.
#zyphatron #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
We're utterly thrilled to announce that "Return to Blacktooth: A Head Over Heels Adventure" is coming soon to Atari ST & Amiga!
Get ready to dive into Colin Porch's epic sequel, a game almost 40 years in the making!
#HeadOverHeels #JonAndBernie #Fish
Playing with some of the new tile graphics from @craigstevenson.bsky.social. Still far from the finished look, but coming along nicely. #zyphatron #screenshotsaturday #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
I also don’t really do much social media these days either, and feeling all the better for it! I also recently installed Blender so learning that in my free time, which I have a lot of these days. It feels good!
Well, pretty much, aye, but I couldn’t turn this bad boy down. Semi-retired. However, chunky 1-bit robots, Andy! And with thicc outlines.
I mean, I couldn’t say no! I also get the chance to do 1-bit chunky pixel-y robots!
Back on this PlayDate project. Graphics are starting to appear from pixel supremo @craigstevenson.bsky.social and I've started work on the robot interface sub game. The game is called Zyphatron.
#zyphatron #screenshotsaturday #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
Why Yes! Yes I do too!
Added more movement intelligence to the NPC robots in my new Playdate project, and also made the whole play area visible, just for testing, but it actually looks quite good. Might keep it like that.
#gamedev #indiedev #pixelart #playdate www.bitglint.co.uk