You are a programmer in the eyes of your kid, you gotta live up to that ;)
This is my current one, I got it cause square map tiles hahah
@conornally
rainy day roguelikedev | mountaineer drawn to the sea by the selkies | astronomy phd | veg gardener | he/him ✨️ detect undiscovered stars: https://github.com/conornally/starbug2 ⚔️ play my roguelike: https://conornally.itch.io/diabaig
You are a programmer in the eyes of your kid, you gotta live up to that ;)
This is my current one, I got it cause square map tiles hahah
the razbuten "gaming for non gamers" videos talk about the "language of games" that is completely impenetrable to anyone who isnt familiar with them. Why should I think to double jump? And why should I think to punch that tree?
Roguey games almost seem to revel in their own obfuscation sometimes
this was my vague attempt at solving the same problem. In hindsight, I didnt even mention how one would resize a terminal... pretty shabby now I think about it
I suppose accessibility stretches into so many areas of gamedev
ok yeh so the renderer sees "draw a mech" and then it asks, does this have an ascii value, does this have a tile, and are there further decorations (hp etc) to go on top. If the thing doesnt have one of those elements, it simply doesnt get drawn
Pretty cool stuff. Are the tiles simply drop in replacements for the ascii glyphs? And any words wisdom for keeping the two systems distinct and abstracted. Im currently trying to allow for pure ascii, extended ascii and possible sprites too, but im playing with the fire of early over generalisation
not much to show for months of roguelikedeving, a little bit out of my depth with developing the back end of this engine.
but, viewport panels are now constructed from data config files, and it finally looks like a game screen. Maybe I will finally commit to actually putting something on it!
That stuff is tricky. I don't really understand the best practices, but I started with simply getting a cross compiled helloworld, and then added libraries in until I had enough to build something. Honestly, it took me about five years to actually manage it. It's intricate but not complex
what is roguelikedev from scratch if not a collection of functions, i do not know
Well, glad you are finding your way back
Hope you have managed to sort most of the mint/mac issues, though. For a wee while, tinkering with all the low-level stuff was a bit of a hobby. Nowadays, as you described, if vi feels responsive, I don't ask much more of the OS. I don't buy into "ricing"
classic programmer move ;)
Love to see it.
I got taught to program at uni. I had only had my own computer for a few months prior. I realised immediately that programming on my Windows laptop was so much harder than on the Linux PCs. So dropped windows shortly thereafter and never looked back. I think it's just much simpler
hard disagree ;)
panic! in ecological misidentification
I think you should change your bio to "programmer" not "learning to program", your stuff is shit hot, you know your stuff!
School wasn't cancelled, can't stay home and make snowmen
Good read @danarama.bsky.social and I dont think id ever pinned it down like this drew, although thats for sure how I feel too. Im not a professional dev, I do it in my free time because I like making things
I have been thinking about this all day since I seen it this morning. I really really love this concept
Ruined stone building on heathery hillside
A shieling in the western isles.
Folk lived in these in the hills for thousands of years up till about 300 or so years ago. They're everywhere here, I think they're really quite magical
#scotland #southuist #shielings
the lighthouse keeper received a long overdue update this morning.
many new entry possibilities will be generated from tomorrow
#procgen #textgeneration #lighthouse #NOAI
Hahah impeccable timing. Good luck @skyfinstudio.bsky.social on this release!
It's like dog years but for converting to normal dev speed. Timmy days ~ 1-2 weeks of normal time
Seriously, I got away for one day and come back you've progressed like a month in my dev time hahaha
Ah wonderful stuff, im gonna have so many questions for you in the coming weeks
He's perfect
Do you know if they had a particularly good breeding season last year? I wanted to ask you if there are more dead seabirds washing up because there was a larger population in general?
Just you wait till diabaig2!
Genuinely though, the idea of all the little obsidian lizards and renaimated kestrels or whatever that ive coded into existence, running around chasing terrified strangers is just amazing. I was over the moon when I got 10 downloads
@timgames.bsky.social @danarama.bsky.social thank you both! You both got there at about the same time so I couldn't say necessarily who was first 😅
In any case, can't believe this silly little project has seen 1000 downloads, thats totally mind blowing to me. Thanks for the support!
hah! very good
so how does this new mode work?
white on black: 999 downloads
can someone do me a solid.. its been like this all day: conornally.itch.io/diabaig
#diabaig #roguelikedev #indiegamedev