- handling missing resources without crashes
- working on marble game just to test engine features
- handling missing resources without crashes
- working on marble game just to test engine features
- rewrote resource manager's memory allocator (modified version of slab allocator? not sure)
- starting c# scripting support
- can load any quake 1 map
quake1 asset pipeline is immortal
I started with github.com/jrouwe/JoltP... and abstracted away code in main function to my Physics class. let me know if you get stuck π
jolt physicsβ€οΈββ€οΈβ #gamedev
back to working on animations. rewriting it to support multi threading. also implemented bloom effect #gamedev
DO NOT write a Mesh class!