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KETAL

@k3tal

ketal.map@gmail.com mapper, 3d modeller and bit of coder https://linktr.ee/ketal_real

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16.12.2023
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Latest posts by KETAL @k3tal

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When Unity started collapsing I made a quick "how do I get going in Unreal" website many folks found helpful. that website has now MOVED and is a DIFFERENT COLOUR. If you want Unreal demystification, tips and scoops, this is a place

www.ughiguessiwanttomovefromunitytounreal.com

07.03.2026 00:49 ๐Ÿ‘ 197 ๐Ÿ” 75 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 1
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17.02.2026 15:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Thought about installing unreal engine 5 again, but it had so much technical friction that pissed me off completely, disabling nanite and suffering with meshes not render even though they dont use it, blueprints mess, ux being confusing. Sure can a skill issue, but its unintuitive

15.02.2026 17:38 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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11.02.2026 06:07 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

How "polished" the game should be? because i do have few quirks with godot workflows

09.02.2026 12:00 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I wish tools like blender had a subtle ui sounds and animations, it'd be more satisfying to use. Also why does settings/keybindings in game have better ux than in most tools

28.01.2026 14:33 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

And the rest is being anxious when thinking of what method to approach the form with

28.01.2026 05:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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25.01.2026 10:56 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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engine so weird it simulates filament stringing

25.01.2026 10:11 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Lol so turns out this bug was because ive used DrawElements instead of DrawArrays

24.01.2026 08:50 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Opengl seems fun, until some binding code is wrong and i have no idea what breaks the meshes

24.01.2026 06:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Why does my game title looks oddly similar to those two? ๐Ÿ˜ญ

19.01.2026 09:52 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Im curious how do you imagine that being *right*

11.01.2026 15:29 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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26.08.24

08.01.2026 06:24 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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rigged fan
05.06.2024

08.01.2026 06:09 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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08.01.2026 06:08 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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19.11.2023

08.01.2026 06:07 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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16.10.2021

08.01.2026 06:06 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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04.01.2026 13:11 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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BLOODY HELL I JUST FOUND MY LIKE 3'RD MAP AUTOSAVE FROM 2017 lol... It's extremely bad but it is a weird feeling because i thought i'd never find it again. I think i had like 20 hours in hammer at max then

24.12.2025 14:09 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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old_models.dump

23.12.2025 15:09 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Fog makes a big impact on the map mood โ˜๏ธ

19.12.2025 18:04 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Spent a day just figuring out how to (de)serialize materials... that was painful, but at least i got a basic material editor working now (no hotloading yet ๐Ÿ˜”)

10.12.2025 18:28 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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skybox

09.12.2025 15:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Following the tutorial on lighting - done

08.12.2025 15:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I guess i'm using opengl now

08.12.2025 13:53 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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07.12.2025 10:17 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

okay got it, should've started just right when i was born ๐Ÿ‘ถ

02.12.2025 05:58 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

how are you so good with it? like that looks so fresh even on the old model

02.12.2025 04:58 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

So i have a recursive dream, where in cs2 map pool there was a variant of dust2 that changed every week slightly, some new off angles, different theme, overcast set in ancient city... And it's weird because each time i have it it feels like it happened irl, but nah, dust2 is stale as it is

21.11.2025 09:34 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0