For military-focused kids media and products to be obsessed with when I was young, I always am grateful it was Hamaβs GI Joe
For military-focused kids media and products to be obsessed with when I was young, I always am grateful it was Hamaβs GI Joe
One could argue that Ocarina is partially responsible for @zeddem73.bsky.socialβs poor academic performance in the spring of β99
Windwaker really is a special game. It might be my favorite. I enjoyed how much it played with the formula
I am co-writing a D&D book right now and am currently in a reading detour from much writing. Reading books both for research and to connect to atmosphere we are all trying to capture in the project
It is like starting the βcuβ of cup but ending with how the βooβ hits the βnβ in βKoontzβ, maybe? Most of the letters are subtle in the pronunciation unlike in βKoontzβ so I have forever had a hard time trying to describe to people how to say it right
Itβs pronounced like KUUNTS. It ainβt like the c-word and it ainβt like Dean
Ha. Yes, of course
Says the man that played an Owlman
I also like games where the DM sits on classes for everything like goblins, kobolds, etc. so they can open them up as playable options once the players develop a relationship with a community of those beings.
There can be real fun for players in Mos Eisley-style settings like this. I have played in games where players could bring anything and (most) people had a blast. It is also part of the charm of something like City State of the Invincible Overlord- a place where all the βmonstersβ of the D&D live
I havenβt used it in awhile but my campaign-running blog is on blogger
That is what I remember. There was some real stuff under all the antics (except for maybe Werewolf Jones but maybe he just wasnβt developed yet?)
It was a true highlight of the Krakoa-era for me, too. It didnβt help that I have a soft spot for them. Not only is Synch from where I live but heβs from the part of town I live in. Laura Kinney started off as a cheesy idea but people have spun her into gold. I am a sucker for characters like that.
This morning, I saw a post going around about naming your favorite mutant couple (cannon and not). It made me think of your illustration of Synch and Talon so I searched it out in your feed. Such a powerful image
Oh, to dream
This blog post is so spot on. I am playing in a campaign right now that is going through a modern module. We are in a very old-school style dungeon right now. My number one complaint about the writing has been this very thing. The rooms arenβt in dialog with each other nor the players
I used read them but lost track around the time Megahex came out. This comic about Meggβs depression is the one I still think about 10+ years later
Congrats!
I need to stop chatting and start writing
I know I roll hard for traditional mapping. I think I had such a profound experience with it as a player in the G+ days that I want others to have the chance to experience it, too
Aleksβs player mapping method sat inbetween approaches. Heβd usually make rooms shapes and halls lines and write the distances. It allowed him to map quickly by not worrying about drawings being precise. The few I got from his Brutal Pete days, I would translate into my exact approach later
Different players in the same game might do different approaches and that has value. I think that is overlooked.
I also think precise mapping is just a hard sell these days. I love it and think it has such rewards in games made for it. I know most people donβt see what I see in it
Like, it can help you realize there is a big section of space you havenβt visited or help you see how player made maps connect or what might be between two mapped parts. I donβt think I would have understood megadungeons I played in as spaces I had knowledge of without gridded maps with distances
Ha. You were just talking about corn mazes and dungeons the other day. It is an interesting read but I have found that the traditional method pays dividends. Having harder spacial relationships, yes, makes finding secret things easier but also helps players piece relationships between spaces
I think so
This second part really hits on one of the elements of games with larger rosters that I am so enchanted by. What makes a world seem more alive than another player having experiential knowledge from events you had nothing to do with?
Tha is the best
Maybe the best use in years of anything to come out of this hometown station thatβs decisions in the 1990s played a key role in helping destroy modern American society:
It was a special thing to have you as a player, Marie