working on finishing up the tree/'dark young' enemy thing. its supposed to summon little flying guys to attack you (kinda like the pain elemental from doom 2), i'll probably post about the model for them soon
#gamedev #godot #DISENCHANTED
@silveros
Ramona • English | Português • she/her | a/ela/-a | sapphic • Indie game dev & Godot fangirl • Making a game called DISENCHANTED • Java dev & creator of ReIndev • Digital artist & pixel artist • Bassist and guitarist https://silveros.carrd.co/
working on finishing up the tree/'dark young' enemy thing. its supposed to summon little flying guys to attack you (kinda like the pain elemental from doom 2), i'll probably post about the model for them soon
#gamedev #godot #DISENCHANTED
some progress on one of the new enemies i've been working on for my game, #DISENCHANTED!
it's a sort of demon, ghost dog thing that leaps at the player and tries to take a bite out of em. i don't have a proper name for the enemy yet, feel free to suggest one!
#gamedev #godot
a work-in-progress new enemy for my game, #DISENCHANTED
I don't have a proper name for this enemy yet, feel free to leave some suggestions :)
#gamedev
been playing a lot of garden warfare lately
#pvz #plantsvszombies
doing 67 to air out my painted nails
testing out the new mirror-mesh player model & animations in my game
#gamedev #DISENCHANTED
just finished some animations for the main character of my game, #DISENCHANTED!
#gamedev
its ai generated
alright then
#gamedev
it's been a while since i've posted anything about #DISENCHANTED, here's a new sliding animation i've been working on!
#gamedev
Just finished a small 2-piece demo EP!
soundcloud.com/silveros/set...
I've recently been doing a lot of music projects over on my soundcloud, check out my latest one!
soundcloud.com/silveros/con...
peeb
That's so awesome! I'm working on my own Quake inspired game, mine's very PS1 style with vertex snapping and pixel dither & color quantization visuals. Looking forward to more of your posts, I love these type of projects :)
Is this Quake inspired? Love it!
Our boy DA SILVA is playin Silksong to relax before 1.0 coming september 17th on STEAM for BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT store.steampowered.com/app/3191050/ #games #indiedev #gamedev #boomershooter #indie #fps #indiegame
so good!! <3
Here's some art for a song I just finished! X3
they needa get off the computers and get a damn life
mfers on here up feeding prompts into clankers for ai generated pixel art slop
is that fucking ai generated pixel art
i havent the slightest clue what the hell just happened #gamedev
my girlfriend and i just lost a match on fortnite to a player named doodoopoopie
getting off my ass and working on the map again
started using Trenchbroom to make the levels for my game, Disenchanted! It's such an awesome tool for low-poly environments :)
#gamedev
direct in-game comparison:
just like yesterday's post, working on improved weapon models again! today I remade the revolver! I was sort of inspired by some of the revolvers in Borderlands 2, namely same of the Jakobs ones
#gamedev
a direct in-game comparison:
working on an improved shotgun model for Disenchanted. I decided to make it look more like what I had originally planned for the gun to be when i started: a Winchester 1897
this model has only 3 extra faces over the original! I managed to squeeze some unnecessary faces out of the mesh :)
#gamedev
this is fine and dandy until you need to fix a bug and find out what/where/when, and you can't search for a specific commit because they're all labeled like this. you are always working with a team when you are a #gamedev, because you are working with yourself, your past self, and your future self