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Rick Lane

@ricklane

Freelance journalist, critic and consultant. Bylines at The Guardian, PC Gamer, NME, Eurogamer and more. Immersive sim geek. Contact: rick@ricklane.co.uk

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13.09.2023
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Latest posts by Rick Lane @ricklane

Me interacting with what is definitely an "aye eye" and it drew me a wonderful birb

Me interacting with what is definitely an "aye eye" and it drew me a wonderful birb

I love this site so much youraislopbores.me

06.03.2026 17:21 πŸ‘ 125 πŸ” 37 πŸ’¬ 7 πŸ“Œ 10

Anyone who signs off with a Red Dwarf quote should be hired on the spot.

04.03.2026 18:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals.

I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). 

Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. 

While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue.

In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).πŸ’™

04.03.2026 16:30 πŸ‘ 451 πŸ” 106 πŸ’¬ 11 πŸ“Œ 15
Preview
Sony is U-turning on its 'let's put our games on PC' strategy, says report Nothing gold can stay.

The first line of this writeup on Sony's PC backtracking from @joshuawolens.bsky.social made me honk with laughter. www.pcgamer.com/gaming-indus...

04.03.2026 15:57 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Breathtakingly stupid, short-sighted and wrong. Basically waving through the biggest art heist in human history

03.03.2026 09:29 πŸ‘ 59 πŸ” 12 πŸ’¬ 5 πŸ“Œ 0
Preview
Monthly Update: Feb '26 | Yarn Spinner We have a huge amount of work planned for 2026, with more ongoing projects and ambitious goals than ever before. To keep the community across what we’re working on during this busy time, we posted a 2...

We're working on it!

Not wanting to write an Unreal version that is just the Unity version + conventions w/ the serial numbers files off is why we spent years writing now 2.5 versions of an Unreal port. Finally happy with the alpha we released literally yesterday! πŸŽ‰ yarnspinner.dev/blog/monthly...

03.03.2026 07:58 πŸ‘ 0 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Incredibly jealous that Jeremy got this (excellent) interview with Emil. Green as a super mutant.

02.03.2026 16:16 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A screenshot of text cropped from a PC Gamer webpage that reads as follows: 

I write all of my videogame scripts in Scrivener, unless there's an actual tool, which is rare. I wrote all of Void Bastards in Scrivener. I wrote all of Ghost Town in Scrivener. A lot of it is just because it can organise text in a really useful way. It also has screenwriting format, which is easy for actors to read from.

It's mainly because, unfortunately, game engines like Unreal have literally no narrative tools. I think the great shame of videogame engines is that they do not ship with any form of narrative tool. It's a disgrace. Even if you are a sound designer, you can work within Unreal's very basic sound design tools to put sounds in, and most people have a desire to work in Wwise because it's a standardised tool. There is no standardised tool for a narrative designer or a writer in videogames.

A screenshot of text cropped from a PC Gamer webpage that reads as follows: I write all of my videogame scripts in Scrivener, unless there's an actual tool, which is rare. I wrote all of Void Bastards in Scrivener. I wrote all of Ghost Town in Scrivener. A lot of it is just because it can organise text in a really useful way. It also has screenwriting format, which is easy for actors to read from. It's mainly because, unfortunately, game engines like Unreal have literally no narrative tools. I think the great shame of videogame engines is that they do not ship with any form of narrative tool. It's a disgrace. Even if you are a sound designer, you can work within Unreal's very basic sound design tools to put sounds in, and most people have a desire to work in Wwise because it's a standardised tool. There is no standardised tool for a narrative designer or a writer in videogames.

Cara also made a Very Good Point about how poorly served writers and narrative designers are by videogame design tools.

02.03.2026 13:13 πŸ‘ 54 πŸ” 13 πŸ’¬ 3 πŸ“Œ 8
Preview
Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really m... The narrative designer of Void Bastards and Ghost Town walks us through what's on her PC.

In this week's Disk Cleanup, @caraellison.bsky.social took me on a tour of her PC. We talked about Titanium Court, Bloodlines, Vertigo and David Mamet's penguins. www.pcgamer.com/games/rpg/ca...

02.03.2026 13:07 πŸ‘ 48 πŸ” 8 πŸ’¬ 4 πŸ“Œ 4
Preview
Help raise Β£30000 to Coming Together to Support Our Family in a Time of Crisis or Supporting Our Family Through Loss, ICU Care, and Recovery – JustGiving Crowdfunding IΚΌm raising money to Coming Together to Support Our Family in a Time of Crisis or Supporting Our Family Through Loss, ICU Care, and Recovery. Support this JustGiving Crowdfunding Page.

I just want to give a bump to the fundraiser for Patrick Dane's family as they deal with the long aftermath of the horrific car accident that took him away from us all. They need it for the enormous costs incurred. Time off work. Fights. Hotels. Etc.

www.justgiving.com/crowdfunding...

27.02.2026 22:38 πŸ‘ 15 πŸ” 26 πŸ’¬ 0 πŸ“Œ 0

I continue to be fascinated by the phenomenon whereby an expert engages with any of the LLMs on their field of expertise and is instantly horrified by the wrong answers, and then goes on to use it for things they are not experts in as though it won’t be just as bad for those.

27.02.2026 14:15 πŸ‘ 3159 πŸ” 934 πŸ’¬ 54 πŸ“Œ 91

Well then. After 9 years my role of Editorial Director at Eurogamer/IGNE has been made redundant. If you’re reading this and feel I have a lot of valuable experience (I do), I’m keen to explore any opportunities (full time, consulting, other) in the games industry. I am great.

27.02.2026 13:00 πŸ‘ 455 πŸ” 154 πŸ’¬ 38 πŸ“Œ 15

To everyone making the same Matt Badlose joke, I implore you, please continue.

27.02.2026 08:07 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Could it be? A nugget of purest green?

27.02.2026 06:59 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Metacritic has sent a reminder email to all games site editors/publishers which is pretty strong, and great:

26.02.2026 18:03 πŸ‘ 2462 πŸ” 628 πŸ’¬ 14 πŸ“Œ 50
Craig Charles @CCfunkandsoul 26m X Earlier today I was informed of the passing of @realrobgrant.i am in total shock.He was one of the funniest people I've ever met. A visionary. My heart goes out to his family and friends. The impact he and Doug had on the course of my life is immeasurable

RIP ROB

Craig Charles @CCfunkandsoul 26m X Earlier today I was informed of the passing of @realrobgrant.i am in total shock.He was one of the funniest people I've ever met. A visionary. My heart goes out to his family and friends. The impact he and Doug had on the course of my life is immeasurable RIP ROB

I've been a huge Red Dwarf fan all my life. Sorry to bring bad news to RD fans who may not know yet.

26.02.2026 18:27 πŸ‘ 96 πŸ” 18 πŸ’¬ 14 πŸ“Œ 4
Preview
PC Gamer magazine's new issue is on sale now: Warhammer 40,000: Dawn of War 4 Plus, Solasta 2, Resident Evil Requiem, Terra Invicta, Mewgenics, Going Medieval, Forza Horizon 6, Duke Nukem 3D, gaming mousepads, and much more, too

The latest @pcgamer.com magazine is out now, with world exclusive access to Warhammer 40,000: Dawn of War 4. Plus, Solasta 2, Going Medieval, Forza Horizon 6, Resident Evil Requiem, Nioh 3, Duke Nukem 3D, Mewgenics, gaming mouse pads, and much more, too. πŸ’₯
tinyurl.com/3hnnn7sm

26.02.2026 11:38 πŸ‘ 12 πŸ” 2 πŸ’¬ 0 πŸ“Œ 1

truly some bottom-rung stuff to staff your site with AI when games freelancers will already turn in 2000 words for an egg sandwich

26.02.2026 16:10 πŸ‘ 41 πŸ” 8 πŸ’¬ 3 πŸ“Œ 1

Oh it's gorgeous. So sleek. Much shiny. Very analogue.

25.02.2026 21:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

On this subject, I just finished The Invincible, which is a very pleasant slow burn sci-fi adventure.
The writing lets it down a bit, but the visuals and atmosphere are immaculate. And it's done and out in 7 hours. Peak unc game.

25.02.2026 21:38 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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25.02.2026 17:01 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Nothing has excited me more about Resi Requiem than hearing it is just 10 hours long.

25.02.2026 15:54 πŸ‘ 12 πŸ” 2 πŸ’¬ 1 πŸ“Œ 1
Preview
Voice actors discuss what it takes to bring a grand adventure like Crimson Desert to life We speak to the cast of Crimson Desert and other acclaimed voice actors about how the job has changed over the decades, and how a good performance helps bring games to life.

Here's a L A R G E feature I wrangled together digging into the state of play in videogame acting through the lens of Crimson Desert, with insights from CD's key cast members as well as Jennifer Hale, Ray Chase, Robbie Daymond & Emma Gregory. store.epicgames.com/en-US/news/c...

23.02.2026 13:51 πŸ‘ 4 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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One of the most satisfying buttons I've ever clicked.

25.02.2026 11:14 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

When my last publisher went bust I thought this book was destined to be out of print forever, but infinite thanks to the folks at Lost in Cult for bringing it back to life.

New chapters! New insights! New full colour illustrations! Lavish production values! Beautiful typesetting!

24.02.2026 18:52 πŸ‘ 305 πŸ” 66 πŸ’¬ 14 πŸ“Œ 4

Right now, Hyperfixed has 3,244 premium subscribers. My back of the envelope math says if we can get 1500 more, just 1.7% of the audience for an average episode, we will be in great shape. Thank you so much.

23.02.2026 21:13 πŸ‘ 22 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
An image of Sarah Bond presenting in front of an Xbox logo

An image of Sarah Bond presenting in front of an Xbox logo

The Xbox shake-up has been explained, via great reporting.

- Phil Spencer's retirement was planned
- Sarah Bond led "this is an Xbox" as her core strategy - which has been a catastrophic, brand-killing failure
- Staff say the writing was on the wall and are "relieved".

(Read more at The Verge)

23.02.2026 15:36 πŸ‘ 523 πŸ” 160 πŸ’¬ 18 πŸ“Œ 54

Hello! Just a wee note to say that my email spam filter is Hulking out for unknown reasons and smashing emails left right and centre, even from decades-long contacts. I'm looking into the problem, but in the meantime I'm keeping a close eye on my spam folder so I WILL receive any emails you send.

23.02.2026 14:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Voice actors discuss what it takes to bring a grand adventure like Crimson Desert to life We speak to the cast of Crimson Desert and other acclaimed voice actors about how the job has changed over the decades, and how a good performance helps bring games to life.

Here's a L A R G E feature I wrangled together digging into the state of play in videogame acting through the lens of Crimson Desert, with insights from CD's key cast members as well as Jennifer Hale, Ray Chase, Robbie Daymond & Emma Gregory. store.epicgames.com/en-US/news/c...

23.02.2026 13:51 πŸ‘ 4 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
Preview
Nightdive Studios' Stephen Kick has 8,544 hours in Dota 2, and just clocked his 5,000th win: 'I think it's made me a better leader' The CEO of the remaster specialists guides us through his gaming library.

This week's Disk Cleanup is with @nightdivestudios.bsky.social's Stephen Kick. We talked about Witchfire, Plants vs Zombies, and his transformative time in Dota 2. www.pcgamer.com/gaming-indus...

22.02.2026 19:46 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0