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kure

@kurethedead

gamedev purgatory number 5 https://kurethedead.itch.io/ https://linktr.ee/kurethedead

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24.08.2023
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Latest posts by kure @kurethedead

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I initially wanted to pose the title screen as if they were dancing, but I couldn't pull it off.

10.03.2026 05:06 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Early variant of a character, when I was still figuring out how I should sculpt the hair.

07.03.2026 04:45 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks for playing!

07.03.2026 01:38 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Over the last two years (on and off) I've been working on this game while trying to improve my 3d sculpting/modeling skills, and I think it turned out pretty good. I'd appreciate it if you checked it out ๐Ÿ™

03.03.2026 04:15 ๐Ÿ‘ 30 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you!

05.03.2026 21:23 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

You should post them, I'd love to see more of your WIP character models

05.03.2026 00:34 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I remade the most of characters twice during development. Probably around seven fully made characters (excluding mesh variations) I ended up not using.

04.03.2026 22:17 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thank you, I really appreciate it ๐Ÿ™

04.03.2026 06:15 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you!

03.03.2026 15:39 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Over the last two years (on and off) I've been working on this game while trying to improve my 3d sculpting/modeling skills, and I think it turned out pretty good. I'd appreciate it if you checked it out ๐Ÿ™

03.03.2026 04:15 ๐Ÿ‘ 30 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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DOPPELGANGER
kurethedead.itch.io/doppelganger

A mannequin lies disassembled on the bed
A window is blocked with steel bars
You must find a way out of the room

This is a point and click escape room game, around 30-60 minutes long

01.03.2026 22:01 ๐Ÿ‘ 80 ๐Ÿ” 26 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 1

If you like getting good at a difficult video game you should try reading a difficult book

01.03.2026 02:20 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I'm releasing a game soon called "doppelganger". It's a point and click escape room game, ~10 minutes long. If any mutuals would like to help playtest this game then let me know, I'd really appreciate it.

25.02.2026 02:37 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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@ sea

22.02.2026 13:40 ๐Ÿ‘ 5 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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cutscenes are done. the end is near

22.02.2026 06:33 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

one more cutscene left

19.02.2026 05:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

2 cutscenes left to do

10.02.2026 07:15 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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03.02.2026 07:04 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Along with this was the painful process of getting blender to render animations to a spritesheet grid

01.02.2026 07:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Trying to work on some blood fluid simulations in blender

01.02.2026 07:16 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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that's not quite right

26.01.2026 05:54 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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19.01.2026 05:05 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Damn. I haven't read a full book front to back in over a decade and now I'm trying to read history and political theory... I gotta step it up

19.01.2026 02:53 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Is reading a book 10 pages a day while taking notes too slow? Just wondering

19.01.2026 02:39 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Okay for real this time: I'm aiming to release this game sometime in February. I will downscope and cut whatever I need to in order to make this happen, for the sake of my own sanity.

14.01.2026 07:04 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I don't want to post spoilery models, but progress is being made (slowly)

12.01.2026 04:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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visual accidents

12.01.2026 01:35 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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06.01.2026 02:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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WIP๐ŸงŸโ€โ™‚๏ธ

04.01.2026 15:07 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Game will come out before the end of the month or else I impale my head on a pike

02.01.2026 05:20 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0