If you're interested in playing with it here's a link to the last build.
drive.google.com/file/d/1eOXq...
If you're interested in playing with it here's a link to the last build.
drive.google.com/file/d/1eOXq...
- at the time didn't have experience with game mode design, so while moving the character around was fun it was more like a toy than a game. I've taken what I learned from that project and now try to maintain the balancing act of scoping ability while maintaining the fantasy early in prototyping.
Courier was plagued with a foundational design issues I couldn't find a solution to. The faster a character goes the bigger you need to make the map/platforms. The bigger everything is the less fast it feels. I am not a good level designer and -
We just released a public trailer for the game I've been working on for the past two years
youtu.be/mUMVOdww5E0
#gamedev
Come Dance, the Night is Young and We are Eternal
music by @jacorpg.bsky.social
coming soon
#gamedev