RedderNoon πŸ’« Wishlist Noon Stone!'s Avatar

RedderNoon πŸ’« Wishlist Noon Stone!

@reddernoon

Solo dev doing gamedev with Godot Engine. FR/EN. Noon Stone is a turn-based RPG roguelite. πŸ’« Wishlist Noon Stone on Steam: https://store.steampowered.com/app/3642550

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Latest posts by RedderNoon πŸ’« Wishlist Noon Stone! @reddernoon

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The current rework of the shop screen. I think it's a bit clearer now.
#gamedev #roguelike #screenshotsaturday #ttrpg #γ‚²γƒΌγƒ εˆΆδ½œ

03.01.2026 16:07 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks for the RT... and the compliments! +10 to my motivation roll!

23.12.2025 17:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Those gamebooks were such a huge inspiration for me too. Thanks for the follow, happy to see the old school vibe resonating! Wishing you an amazing holiday season.

23.12.2025 17:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I updated the character sheet as well with the new stats' block. I hope people will find it more readable. High end would be hand drawn heart, shield, sword, etc. with stats written on them. Maybe later.πŸ˜…
#gamedev #godotengine #rpg #roguelike

23.12.2025 16:25 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 1
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Please help, I can't stop refining the UI... πŸ˜…
#gamedev #indiegame #ttrpg

22.12.2025 16:31 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Thanks! This is a real picture of a desk. From Unsplash.

22.12.2025 09:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks a lot!

21.12.2025 17:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Small UI touches here and there, to have a feeling of what's looking good or not.
#gamedev #blackandwhite #indiegame #ttrpg

21.12.2025 16:42 πŸ‘ 10 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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A glimpse to my UI rework. I want to keep the paper feel, add clarity without too much fancy animation or colors...
#gamedev #roguelike #screenshotsaturday #ttrpg #γ‚²γƒΌγƒ εˆΆδ½œ

20.12.2025 16:32 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Working on some UI tweaks. Here hand-drawn borders.
#gamedev #godotengine #rpg

19.12.2025 16:17 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Introduced a fury ability: +50% damage for each attack missedπŸ’’. Fights are now explosive, shorter and feel more fun. Chaining several misses in row now builds tension!
#gamedev #roguelike #godotengine

18.12.2025 16:25 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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I drew a new logo for RedderNoon. It has some dark fantasy vibes. Now I need a new Noon Stone logo as well.
#gamedev #monochrome #ttrpg

17.12.2025 16:36 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Still trying to streamline combat. Here I'm testing the auto retry when the two opponents both miss.
#gamedev #godotengine #rpg

16.12.2025 16:42 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Procedural map at its simplest: tile generated on the fly, 50% chance to have same terrain as previous one.
#gamedev #godotengine #screenshotsaturday

13.12.2025 16:23 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Thanks! That's the plan, we'll see how it turns out... πŸ˜…

12.12.2025 17:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

New idea to spice up shops: slightly modified or even rare items could randomly appear! Gives players another reason to check them out. Whatever action is possible in the game, I would like to have an incentive to do it.
#gamedev #indiedev #rpg

12.12.2025 16:29 πŸ‘ 10 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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Testing a new rest action. Probability of getting one hp back, and also a risk of peril.
#gamedev #godotengine #ttrpg

11.12.2025 16:52 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Over-scoping day 42. I just realized I could add mini games to many parts of my game. 🧠Even the smallest ones could bring a bit more fun.
#gamedev #indiegame #rpg

10.12.2025 16:27 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Testing a new attack to be able to one-shot weak enemies (and thus limit repetitive combats). Looking at light attacks (atk*2, dmg/2), or strong (atk/2, dmg*2).
#gamedev #godotengine #rpg

09.12.2025 16:15 πŸ‘ 13 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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I wanted to test a new art style. I was able to hand draw these characters with Krita. What do you think?
#gamedev #blackandwhite #rpg

08.12.2025 16:39 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Thanks! This is what I was hoping for.

07.12.2025 13:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Main screen for Noon Stone. It is here you plan your travel.
#gamedev #ttrpg #roguelike #screenshotsaturday

06.12.2025 15:56 πŸ‘ 15 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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I'm testing the display of probabilities during combat. Is it a nice to have?
#gamedev #godotengine

05.12.2025 16:52 πŸ‘ 10 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Testing different combat parameters right now. Really want to add a "leap for the throat" skill for my little rodent. Someone stop me from overscoping. πŸ˜…
#gamedev #indiegame

04.12.2025 16:27 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Working on balance: a small change and tough guys are not a challenge anymore... I'm going to fix that. πŸ’€
#gamedev #rpg #roguelike

03.12.2025 16:17 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

I'm starting to think the best move for my game is an early access release, just with translations to start, then new features in updates. It'd help me avoid overscoping, and player feedback would keep me focused!
#gamedev #indiedev

02.12.2025 16:39 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Working on abilities that can trigger on specific events during combat. πŸ‘ŠIt'll add some interesting combos/variations from potions, items, etc.
#gamedev #indiegames #screenshotsaturday

29.11.2025 16:09 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Language dynamic swap was not working in my game. Today I switched all items to their own resource files and got it for free. 😎Nice.
#gamedev #indiegame #madewithgodot

21.11.2025 16:28 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I love the mood!

21.11.2025 09:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I like to group data structures in one file. But with translations with Godot, you're guided to split in resource files. Maybe it'll come as handy.
#gamedev #indiedev #godotengine

20.11.2025 16:27 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0