If you play #VRChat, use code "MOVING" for 50% OFF ALL MY BASES AND ASSETS on #Gumraod !!!!!!
gumroad.com/bubblegumbark
Yes,, 50%
That's how short we are after how expensive it is to move lmfao π₯Ή
If you play #VRChat, use code "MOVING" for 50% OFF ALL MY BASES AND ASSETS on #Gumraod !!!!!!
gumroad.com/bubblegumbark
Yes,, 50%
That's how short we are after how expensive it is to move lmfao π₯Ή
Fancy Live2D models give you all sorts of controls for the mouth and cheeks, but none of them felt right to use here, so all I can do with my beak is open or close it. All my expressiveness has to come from my eyes and exaggerated head movements (puppeteering, basically).
Besides that simplicity, I think the most important thing to get right was to be as expressive as I could while still having a believable motor range for a toy. In VTube Studio my eyelids are partially controlled as eyebrows so I can get just a little bit more out of my eyes.
Drawing of a Furby dragon by carnivox.bsky.social. The dragon has a long, serpentine body, unlike a Furby which is kind of just a blob.
There are less visually noisy ways to combine a dragon + furby, like this carnivox.bsky.social drawing I had in my initial mood board, but since I had never used Live2D before, I wanted to keep the body easy to rig.
I'd probably be shaped similar to this if I had more experience at the time!
That grayscale one at the bottom is the closest here to the final. At the time I thought it would be fun to recolor myself and add little accessories for whatever game I was playing, so the all-white palette was almost like a coloring book.
In practice it would have been a lot of work, though.
A series of early design sketches for my VTuber model, drawn in MS Paint. Some designs look more like a duck, some more like a dragon, some a combination of the two. All look like a Furby.
I have some early mouse-drawn MS Paint sketches here from when I was still deciding the ratio of Furby, duck, and dragon, but I ended up with 0 dragon in the end because I always thought it looked overly complicated.
I think I have other sketches somewhere, but I can't find them right now.
Ohhh, now that there's some other replies I'm starting to see the idea here. A big goal of mine with Wobble was to make sure the design was really simple and readable.
I feel like if I answer this I will single-handedly throw off your dataset. If I'm designing a character I always veer as far away from human as I can
I said I'd stream again! And I want to! But! Ugh!
Every time I think "it's been so long, I should stream again :)" I see some new stupid news about Twitch or Amazon and I'm reminded that I'm basically just working for them whenever I go live π
I've always felt some cognitive dissonance there but it just
keeps getting harder to ignore...
...I should note that I say all this as someone who doesn't actually enjoy the classic Sonics all that much. The only ones I've ever beaten are 2 and Mania despite owning all of them through Mega Collection as a kid.
But yeah, the speedrunning thing. You're meant to learn the ins and outs of all the paths in the level so that you can eventually *become* fast through practice/skill. It's like how you don't get to feel like a badass the first time you boot up Contra or Castlevania, you have to put the work in.
On a replay, you need to stockpile rings to reach the special stages, and suddenly every obstacle is so much more punishing.
Sonic's rings are such a weird, unique health system... they're sort of a dynamic difficulty setting. Really cool mechanic.
That's also why rings seem so generous! You only need one ring on you to survive because surviving isn't meant to be the main challenge. Making it through the first playthrough is more like the tutorial, which I think isn't intuitive for most players (wasn't for kid me, anyway).
Yeah, you got it. Yuji Naka's original inspiration for Sonic was replaying Super Mario Bros. 1-1 over and over again to try to get better times; it's basically a game made for speedrunners.
Weirdly I feel like you don't get to play as 'intended' until after beating the game at least once.
You just can't be a manxome foe nowadays without some beamish boy showing up to go snicker-snack π
Unfortunately they probably *did* see your posts, there's a lot of fake block-lists out there that are actually made to divide people.
Real Candy Land gamers know that the main mechanic is using sleight of hand to get the right cards
Missed opportunity for S-news-y Kazoo, or Snoozy Kanoozletter, or Snewzy Kanewz, or
Two years ago everyone bullied us into making this... And now it's real.
We're making a Bubsy 3D Sequel.
a light grey humanoid robot with yellow gold accentsholds a smaller robot that looks like a furby and toy duck combined
Slams dunks another attack down! This is an attack on @wobblefowl.bsky.social quack quack who am I to not draw a furby adjacent type character? Plus his colors made me think of my own Robot Gal Lunette so I drew em together!
[ #babbitdoodles || #artfight || #art || #originalcharacter ]
Got ya back Wobble! >:3 artfight.net/attack/12344...
Pixel art of JOrion's characters Mallory (a very large duck) and Clav (a gnome). Mallory has a saddle for Clav to ride on.
Art Fight attack for @jorion.bsky.social. I've had my eyes on these two since last year! Duck!! π¦π¦π¦
(artfight.net/attack/98102...)
Art Fight attack for @clowntuber.bsky.social. Portraits aren't something I do that often and I'm really happy with how it came out!
(artfight.net/attack/97527...)
Art Fight attack for @ajreborn.bsky.social. Of the sprites I've done this year, this one has the most animation frames!
(artfight.net/attack/96642...)
Art Fight attack for @teanos.bsky.social, inspired by early PokΓ©mon overworld sprites.
(artfight.net/attack/95102...)
Pixel art of steakhousegoblin's character Jari, their LEGO Monkie Kid sona who I think is an anthro purple cow?
I meant to share all my Art Fight attacks here as I posted them, but it didn't turn out that way. Oops! Anyway, here's a thread of all my stuff so far:
First up: steakhousegoblin! This one's a late revenge for art I got last year.
(artfight.net/attack/92084...)
Wobble the furry duck has muscle legs
First ever #artfight attack goes to @wobblefowl.bsky.social , bet you didn't know they got the LEGG upgrade
I've got my own version that seems to be a bit better at excluding NSFW, I didn't see that post anywhere in it.
bsky.app/profile/did:...
That being said, if Tiger/Hasbro ever denied this I would happily call them wrong and ignore them