New update on my blog!
Side tracking from my main #gamedev project to do a #godot incremental for a friends Jam :D
aballano.github.io/game-dev_upd...
New update on my blog!
Side tracking from my main #gamedev project to do a #godot incremental for a friends Jam :D
aballano.github.io/game-dev_upd...
New update on my blog!
Side tracking from my main #gamedev project to do a #godot incremental for a friends Jam :D
aballano.github.io/game-dev_upd...
Follow up since I ended up migrating the game to Godot with my own code (and a bit of help of AI) :D
aballano.itch.io/water-drinki...
Have you heard of release Thursday? #gamedev
Well I just made it up, but the important part is that I released the (probably) final version 1.0 of my dumb Water Drinking Incremental!!
Go play it while it's free!!! (it's free forever)
aballano.itch.io/water-drinki...
This is actually nice, certain tools might let you know when your code is referenced in public repos in Github. In this case it's from a game template, but always a good reminder to update my credits list π #gamedev
Over engineering Godot's Signal system to deal with ConfirmationDialog's lack of unified signal for dialog closed π€
#Godot #gamedev
Version 0.4 is out, now with a nice animated background to chill while you drink your fresh water π
Also, a 16/9 in incremental DB is definitely a personal record! :D #gamedev
www.incrementaldb.com/game/drink-w...
To my honest surprise, this is doing nice numbers, time for a QoL/UI update? π€ #gamedev
[Laughs in marketing]
Ok it's very dumb, but I made it available in itchio with quite some bugs, try it! #gamedev
aballano.itch.io/water-drinki...
duck sorter
procedural animations
Totally, but even if you know, I think at some point it just gets out of hands. Is like having a junior that doesn't sleep and is on a lot caffeine, you need to formulate the prompts very carefully and with a lot of details, and check your source control after every change, otherwise...
I forked mine from a template repo and published it in github pages, who am I to judge π
first easy post: how I built this blog π
Just "vibe coded" this little incremental game using Gemini 2.5 and my 0 knowledge of javascript and p5.js.
I don't even want to look at the code π but so far it's being a fun experience of telling what to implement next, although I'm missing a proper IDE integration
Very proud of this small designed and #3Dprinted gadget to hold my Ikea's greenhouse lid. Prints in place with working hinge and needs some tree supports for the hook. Took me ~3h to design and ~1h to print on my new #X1C π
UNDERTALE is on sale for $1.
If you're a bluesky user who hasn't played this game - now is the best time to join the other 99% of people on this website and pick it up.
store.steampowered.com/app/391540/U...
This channel is gold for #gamedev ideas π€―
youtu.be/GXh0Vxg7AnQ
How to greatly reduce the build size of a #Godot game:
popcar.bearblog.dev/how-to-minif...
#GodotEngine #GodotTip
Godot 4.4 released π
Thank you @godotengine.org & @godot.foundation team for providing the base for #indiegamedevs to make fun games for us to talk about!
godotengine.org/releases/4.4/
#gamedev #indiegamedev
My latest #gamedev sidetrack is that I discovered a neat Discord bot API made in Kotlin and I'm playing with it with no specific purpose π Cannot not-love any API that looks like this for prompt-response interactions by using coroutines π
github.com/DiscordKt/Di...
This code is key π
Great video covering essential math concepts for game developers in just 20 minutes. Link in reply.
#gamedev #unity3d #unrealengine #godot
Top 3 de features favoritas que hayas hecho en un juego π
Like, imagine not having to wrap every menu in #Godot with a MarginContainer because it's there by default with a standarized DPI default value based on the screen size that you can change if needed.