Alberto Ballano's Avatar

Alberto Ballano

@aballano

I like tech, games and endlessly adding items to my to-do lists. Android engineer at @Spotify by day, gamedev by night | 3D printing enthusiast https://aballano.github.io/

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03.07.2023
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Latest posts by Alberto Ballano @aballano

Gamedev Update 2 Personal site for blog posts, discussions or interesting stuff on the Android, Kotlin, Gamedev or other topics.

New update on my blog!

Side tracking from my main #gamedev project to do a #godot incremental for a friends Jam :D

aballano.github.io/game-dev_upd...

12.07.2025 21:19 πŸ‘ 8 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Gamedev Update 2 Personal site for blog posts, discussions or interesting stuff on the Android, Kotlin, Gamedev or other topics.

New update on my blog!

Side tracking from my main #gamedev project to do a #godot incremental for a friends Jam :D

aballano.github.io/game-dev_upd...

12.07.2025 21:19 πŸ‘ 8 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Drink Water incremental by aballano Drink water

Follow up since I ended up migrating the game to Godot with my own code (and a bit of help of AI) :D

aballano.itch.io/water-drinki...

10.07.2025 17:37 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Preview
Drink Water incremental by aballano Drink water

Have you heard of release Thursday? #gamedev

Well I just made it up, but the important part is that I released the (probably) final version 1.0 of my dumb Water Drinking Incremental!!

Go play it while it's free!!! (it's free forever)

aballano.itch.io/water-drinki...

03.07.2025 11:25 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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This is actually nice, certain tools might let you know when your code is referenced in public repos in Github. In this case it's from a game template, but always a good reminder to update my credits list πŸ˜› #gamedev

01.07.2025 20:12 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Over engineering Godot's Signal system to deal with ConfirmationDialog's lack of unified signal for dialog closed 🀝

#Godot #gamedev

11.05.2025 13:29 πŸ‘ 10 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Version 0.4 is out, now with a nice animated background to chill while you drink your fresh water 😎

Also, a 16/9 in incremental DB is definitely a personal record! :D #gamedev

www.incrementaldb.com/game/drink-w...

06.05.2025 13:07 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

To my honest surprise, this is doing nice numbers, time for a QoL/UI update? πŸ€” #gamedev

05.05.2025 19:32 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
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[Laughs in marketing]

04.05.2025 09:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ok it's very dumb, but I made it available in itchio with quite some bugs, try it! #gamedev

aballano.itch.io/water-drinki...

03.05.2025 07:30 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 1
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duck sorter
procedural animations

12.04.2025 17:58 πŸ‘ 5812 πŸ” 546 πŸ’¬ 90 πŸ“Œ 27

Totally, but even if you know, I think at some point it just gets out of hands. Is like having a junior that doesn't sleep and is on a lot caffeine, you need to formulate the prompts very carefully and with a lot of details, and check your source control after every change, otherwise...

29.03.2025 16:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I forked mine from a template repo and published it in github pages, who am I to judge πŸ˜‚

29.03.2025 16:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

first easy post: how I built this blog πŸ˜‚

29.03.2025 13:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Just "vibe coded" this little incremental game using Gemini 2.5 and my 0 knowledge of javascript and p5.js.

I don't even want to look at the code πŸ˜‚ but so far it's being a fun experience of telling what to implement next, although I'm missing a proper IDE integration

29.03.2025 13:24 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 1
Shelf collapsable hook by aballano DescriptionVery simple design for a 16mm shelf clamp with a hook, to be used to lift a Ikea's Γ…KERBΓ„R Greenhouse. The pics are from v1 that worked fine but needed a rubber attachment to not s...

Here's the model makerworld.com/en/models/12...

26.03.2025 22:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Very proud of this small designed and #3Dprinted gadget to hold my Ikea's greenhouse lid. Prints in place with working hinge and needs some tree supports for the hook. Took me ~3h to design and ~1h to print on my new #X1C 😍

26.03.2025 20:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Save 90% on Undertale on Steam UNDERTALE! The RPG game where you don't have to destroy anyone.

UNDERTALE is on sale for $1.

If you're a bluesky user who hasn't played this game - now is the best time to join the other 99% of people on this website and pick it up.

store.steampowered.com/app/391540/U...

13.03.2025 22:46 πŸ‘ 30193 πŸ” 11302 πŸ’¬ 598 πŸ“Œ 684
Soft body procedural animation
Soft body procedural animation YouTube video by argonaut

This channel is gold for #gamedev ideas 🀯

youtu.be/GXh0Vxg7AnQ

14.03.2025 20:37 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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How to Minify Godot's Build Size (93MB -> 6.4MB exe) A quick guide on how to dramatically reduce Godot's export sizes for your game/app!

How to greatly reduce the build size of a #Godot game:
popcar.bearblog.dev/how-to-minif...
#GodotEngine #GodotTip

13.03.2025 04:21 πŸ‘ 175 πŸ” 30 πŸ’¬ 11 πŸ“Œ 2
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GodotΒ 4.4, a unified experience – Godot Engine Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...

Godot 4.4 released πŸŽ‰

Thank you @godotengine.org & @godot.foundation team for providing the base for #indiegamedevs to make fun games for us to talk about!

godotengine.org/releases/4.4/

#gamedev #indiegamedev

03.03.2025 17:53 πŸ‘ 16 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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My latest #gamedev sidetrack is that I discovered a neat Discord bot API made in Kotlin and I'm playing with it with no specific purpose πŸ˜‚ Cannot not-love any API that looks like this for prompt-response interactions by using coroutines 😍

github.com/DiscordKt/Di...

03.03.2025 00:30 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This code is key πŸ‘Œ

02.03.2025 07:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Great video covering essential math concepts for game developers in just 20 minutes. Link in reply.

#gamedev #unity3d #unrealengine #godot

13.02.2025 13:52 πŸ‘ 29 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

Top 3 de features favoritas que hayas hecho en un juego 😁

23.02.2025 13:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1

Like, imagine not having to wrap every menu in #Godot with a MarginContainer because it's there by default with a standarized DPI default value based on the screen size that you can change if needed.

22.02.2025 14:43 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0