More game editor UI. #gamedev #pixelart
More game editor UI. #gamedev #pixelart
Game Editor Update - UI, Entity Placement / Removal, Optimized Sprite Renderer
#gamedev #pixelart
Grid-based game editor.
#gamedev #pixelart
Working on the new refactored online multiplayer.
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π Entity placement π
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Working on the level editor again.
#rust #webassembly #wasm #gamedev #indiegame #videogames #gamedevelopment #IndieGameDev #indiedev #indiewatch #ecs #flecs #pixelart
Relations, scripting features (reflection and no high level
OOP api or high level compile time API), and various other features, making it suitable for a high scale UGC game.
I donβt know if immediate mode GUI will be performant enough in the end but I have a feeling it will be more than good enough. If not, I can always provide other options to users of my UGC game or engine.
ImGUI also has a lot of plugins / UI components that the community has made since itβs a popular library thatβs been around for a while. Which also is a benefit, stability, vs newer experimental Rust libs, and itβs even integrated into large engines like Unity. I also use C libs already.
I havenβt looked deeply into those UI libs but I have a lot of practical reasons for choosing ImGUI. Itβs easy to integrate with ECS, itβs portable because itβs written in C (cimgui at least), I have previous UI code for my game thatβs written in ImGUI I can reference for the new versionβ¦