Procedural generated city map using convex hull and a planar graph
#godot
Procedural generated city map using convex hull and a planar graph
#godot
vending machine art test
#gamedev #godot
the "shooting" device
#gamedev #godot
ha yea im working on automation game about trash though
i can now pick up and drop the item sorting machine
#gamedev #godot
๐
a seed grows a tree and then the tree drops a seed which grows a tree which drops a seed which grows a tree... #gamedev #godot #GodotEngine
the alien fetus that is going to be found in the trash...
#gamedev
awesomne!!!!! its
sculpted a hand from memory in blender #gamedev
placing foliage
#3d #lowpoly #solodev #gamedev #devlog #IndieDevs #indiedev #blender
66 days left...
made fish for the game
just don't look at them head on
this is why i love low resolution, it hides a lot
85 days left...
#godot #3d #lowpoly #solodev #gamedev #devlog #IndieDevs #indiedev #blender
learning godot post processing shaders, here i'm using posterization , edge detection, and pixelization
86 days left...
#godot #3d #lowpoly #solodev #gamedev #devlog #IndieDevs #indiedev #blender
you can now grow oxygen plants and consume them
also started messing around with shaders here i'm using posterization + pixelization
87 days left...
#godot #3d #lowpoly #solodev #gamedev #devlog #IndieDevs #indiedev #blender
new mechanic : throwing anything you can pick up
i rewrote so much fucking spaghetti code to make this work
92 days left...
#godot #3d #lowpoly #solodev #gamedev #devlog #IndieDevs #indiedev #blender
why the fuck does bsky boost the audio
added dirtbag, cultivation marks, dirt water saturation, and seed pouches
#godot #3d #lowpoly #solodev #gamedev #devlog #IndieDevs #indiedev #blender
95 days left...
Honestly it was just YouTubing how make basic things over about a year. After while you kind of get a feel for the tools in blender and can roughly translate 3d things in your head into 3d models.
97 days left...
started making some models for the greenhouse
#godot #3d #lowpoly #solodev #gamedev #devlog #IndieDevs #indiedev #blender
exactly, the problem i was dealing with. it took me a few hours to fix
gonna take a step back from posting 5 times a week , i'm posting shit quality updates
gonna test making biweekly devlog updates on youtube for a few months
103 days left, forgot to put that
refactored the room making system
needed to use a matrix to store the rooms and then check neighbors to create a valid door ways
#godot #3d #lowpoly #solodev #gamedev #devlog #IndieDevs #indiedev #blender
added a basic blueprint system to my game to make new rooms featuring that generic green preview
the blueprints will be single use and will cost a pretty penny
105 days left
#godot #3d #lowpoly #solodev #gamedev #devlog #IndieDevs #indiedev #blender
the plants in my game are now consuming CO2 and producing O2 , i would die without them
next steps : grow fruits, veggies, and gourmet mushrooms
106 days left
#godot #3d #lowpoly #solodev #gamedev #devlog #IndieDevs #indiedev #blender
Made a simple item pick up and drop system
rigid bodies will drop whereas static bodies will just float
107 days left
#godot #3d #lowpoly #solodev #gamedev #devlog #IndieDevs #indiedev #blender