A loop of loops. A blackhole of loops? A loophole?
A loop of loops. A blackhole of loops? A loophole?
Of course some edge cases were wrong, but they're fixed now.
Of course.
LINES LINES LINES
Of course, we're back in FSM territory.
Somehow I never had a custom way to draw lots of lines... Computing the points is the bottleneck now.
Trust me, it only moves horizontally.
More stateful particles, because.
Wait it's March already?
Suddenly everything makes sense.
Somehow I was making a huge mistake when allocating buffers for wgpu (but got it right for my usecase).
I'm building a lot of pieces...
It is hard.
What if?
KERNING IS HARD
So?
Yes, this is dog.
Hello
Well..
I need to get better at text/glyphs handling.
Can't spend more time on this
Learning some other tricks.
Cut all the parts!
Not sure about this one.
Even more fun
Somehow it gets better.
When codex saves the day (but then it doesn't).
Reverse and go.
This feels somehow right.
Sorry.