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Louis Bavoil

@louisbavoil

Graphics DevTech Engineer at NVIDIA

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03.03.2025
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Latest posts by Louis Bavoil @louisbavoil

SIGGRAPH 2025 Advances: STRAND-BASED HAIR AND FUR RENDERING IN INDIANA JONES AND THE GREAT CIRCLE
SIGGRAPH 2025 Advances: STRAND-BASED HAIR AND FUR RENDERING IN INDIANA JONES AND THE GREAT CIRCLE YouTube video by SIGGRAPH Advances in Real-Time Rendering

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Strand-Based Hair And Fur Rendering In Indiana Jones and The Great Circle" by Sergei Kulikov from MachineGames is now online: youtu.be/jSE1XXBEK-w

11.11.2025 23:45 πŸ‘ 45 πŸ” 20 πŸ’¬ 0 πŸ“Œ 1
Preview
Path Tracing Optimizations in Indiana Jonesβ„’: Opacity MicroMaps and Compaction of Dynamic BLASs | NVIDIA Technical Blog The first post in this series, Path Tracing Optimization in Indiana Jonesβ„’: Shader Execution Reordering and Live State Reductions, covered ray-gen shader level optimizations that sped up the main path...

New blog post: developer.nvidia.com/blog/path-tr...

15.05.2025 16:39 πŸ‘ 29 πŸ” 13 πŸ’¬ 0 πŸ“Œ 0
Preview
Path Tracing Optimization in Indiana Jonesβ„’: Shader Execution Reordering and Live State Reductions | NVIDIA Technical Blog This post is part of the Path Tracing Optimizations in Indiana Jonesβ„’ series. While adding a path-tracing mode to Indiana Jones and the Great Circleβ„’ in 2024, we used Shader Execution Reordering (SER)...

New blog post: developer.nvidia.com/blog/path-tr...

15.05.2025 16:38 πŸ‘ 64 πŸ” 14 πŸ’¬ 0 πŸ“Œ 0
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Path Tracing Nanite in NVIDIA Zorah | Game Developers Conference (GDC) 2025 | NVIDIA On-Demand In this session, we will discuss the cutting-edge algorithms and techniques behind NVIDIA's Zorah Blackwell launch demo

Our #GDC25 talk "Path Tracing Nanite in NVIDIA Zorah" is now online, free to watch for all: www.nvidia.com/en-us/on-dem...

16.04.2025 13:16 πŸ‘ 39 πŸ” 13 πŸ’¬ 3 πŸ“Œ 0