And night time is darker (juuuuust a tiny bit)...
And night time is darker (juuuuust a tiny bit)...
Oh and here's the starting area of the prototype from within #unrealengine (free assets for now). The "feel" of the day time is almost there.
I decided to add some basic ambient sound to my tiny prototype section of the larger open-world level in my #unrealengine project. I had no idea this would end up with a ton of beautifully red sphere wireframes ๐ This is probably not the most performant solution but who cares - it's a prototype ๐
Rift Riff is OUT NOW!!
Jump a rift, fight off monsters, plunder their world.
store.steampowered.com/app/2800900/...
Buy it
Try it
Review it
Repost the heck outaโ this!!1!
โฆ and here's a feature trailer explaining what I think is noteworthy about our tower defense game!
youtu.be/ePCOuvXU-t0
Well, youโve got yourself a DM!
Wellโฆ everything. Creatures, first person arms, various props, foliageโฆ you name it ๐
Itโll be extremely useful once I get to the point where I need to roughly estimate the production phase.
Iโve begun actually registering how much time I spent on features in my prototype. Not for any particular reason but to see how long itโll take me to make a mechanic. Itโs quite interesting. Apparently it only took me 2,5 hrs. to implement a resting feature which I expected would take longer.
Already made a reminder for myself so I wonโt get startled once it begins ๐
1st Gameplay Trailer of Fantastic Findings. ๐
If you like Hidden Object games, please Wishlist on Steam!
#Indiegame #cosygame #hiddenobject #Steam
(Trailer with sound is on the store page)
store.steampowered.com/app/3030650/...
honestly, why do you make games?
Because I want other people to have many great gaming memories as I have from my childhood.
Well, "solo" until I find a 3D teammate somehow ๐
Having accepted the fact that I cannot create as high fidelity 3D models as my solo #indiedev #unrealengine game requires, I've begun working on designing my "enemies" within the game - not designing as in visual representation, but designing as in #gamedesign.
And oh boy, are you in for a treat...
I can appreciate some fun on a Friday night ๐
Touchรฉ ๐
Trying to create some first person arms for my game... I need to find a 3D partner in crime...
Being a software engineer, I always find it interesting to delve into the narration of the game and explore my possibilities to tie it all together. Thera nothing quite like a compelling story to drive the actions of the player.
For a long while, Iโve been focusing on the technical implementation for my game. Iโve decided to take a step back and look at the backstory. Thatโs a quite interesting process, and nothing should be added to the game without meaning of some sort.
#indiedev #unrealengine #ue5
That sounds delicious ๐คค
I have the sketch for my landscape, I just canโt get the shape into Gaea as I want with the draw ๐ And my island has extremely sharp edges near the shoresโฆ I need to experiment with the different nodes ๐
My game is set on an island and for now Iโve just used the default open world map from #ue5. Starting up the process of building the island. I guess Iโll have to look at tools like Gaea ๐
Part 2 of my #unrealengine saving/loading system breakdown is now available on Medium as well.
I hope this is of use for someone like me, who struggled to find any good resources online.
#unrealengine #unrealengine5 #gamedev #indiedev
medium.com/@chrhaase_71...
๐ช๏ธ A Storm Approaches... ๐ช๏ธ
SpellRogue 1.0 Arrives April 24!
โก Sefyra the Windcaller is entering the fray! โก
Wield wind & lightning to bend the fate of dice and command the tempest.
Check out the 1.0 Release Date trailer below:
#SpellRogue #IndieGames #Roguelike
As I've been struggling to find any good resources to learn saving/loading in #unrealengine, I've decided to make my own resource available for others.
I've made part 1 out of 2 available on Medium, and hopefully this can help someone else.
#indiedev #gamedev
medium.com/@chrhaase_71...
Well, a combination of serialization and custom structs... Not everything is suitable for serialization... I've learned ๐
I think I may have cracked the code in regard to saving/loading actors, uobject, player character, controller, inventory, game state, game mode... etc. in my #unrealengine game, utilizing FObjectAndNameAsStringProxyArchive. This is quite exiting ๐ฅณ
#indiedev #gamdev
Stephen Ulibarri is an amazing teacher ๐
Itโs a wonderful weather today. Itโs great for sitting inside with #unrealengine open, working on my game ๐
That is so disturbing to look at ๐ณ