I had the same journey lol, started with comping the reflections and moved to ray portal like a year ago
I had the same journey lol, started with comping the reflections and moved to ray portal like a year ago
Last time I went silent on here I had completely lost motivation to work on this project, but this time I am actually working still. Hopefully I can maintain this motivation
By the time I go to bed tonight I should have items being able to enter the inventory
Finished the stepped animation player so I can play back any animation at any frame rate I want(not the speed of the animation, the actual frame rate it updates)
You cannot tell me this shit isnt cool I love this
#gamedev #90s
I love going through old scripts and finding the dumbest mistakes. Here I somehow made turning left and right slightly different speeds
Also no reason these shouldnt just be combined into 1 function..
If you use Godot and want an easy way to do this, I use the GoNote addon
Something I think all developers should do is keep a log of what you have accomplished everyday for your project. I plan to include the full log in a sort of 'Extras' menu at the end of the game cause I think its cool
#gamedev
I can tell Im getting a bit better at programming cause I can go though months old code and actually understand what I was trying to do at the time
Working again, heres the locomotion system ~80% done (I think)
Had to turn off the JPG shader for now cause its kinda broken
#gamedev #vintageCGI #godot
Should probably clarify that that compression is actually part of the game itself, done with a modified shader from shadertoy!
Heres an older video with a feel that I like more than the one above. Very excited to start using my Alias kit for this. Also feel like I have a lot more experience with Godot now and I know more now what I want this game to be so Im excited to be working on it again
This is a prototype I made a year ago, but stopped working on. I recently started working on it again from scratch but still wanted to show this old vid. Everything here is rendered in realtime - meant to look like pre-rendered 90s point and click
#GodotEngine #retrocgi #gamedev
Reached the point today with my WIP Alias kit for Godot that Im happy to show it off! Recreated both materials and lights from Alias Poweranimator
I love 90s cgi
#godot #gamedev #retrocgi
Heres godots light range algorithm as a light node in Blender! Very useful for creating a scene in blender and having it look exactly like how it would in Godot. One of the many beauties of Godot being open source, can directly get the algorithm from source no guessing required
#godot #blender
Ah thanks, yeah I'm actually working on a few game projects like that myself (most stuck in dev hell lol) gonna post some videos of some of that stuff tomorrow
Oh wow that is just the coolest thing ever great work
Oh man Ive wanted this for so long... could never think of a way to do it that didnt involve me learning a ton of new things all at once. How exactly are you doing this? Is this a GDscript plugin or GDExtention? Do you plan on point and spotlights or just directional lights?
An updated version with Eevee support
Alias Poweranimator shaders I made for blender cycles.
Fully reverse-engineered the original shaders so I could make my shaders as accurate as possible
#retrocgi #blender