minsoft's Avatar

minsoft

@minsoftgames

Creator of Vyrzon for the Vectrex. Currently working on Vyrzon II, an old school vertically scrolling shoot-em-up.

264
Followers
114
Following
127
Posts
17.10.2024
Joined
Posts Following

Latest posts by minsoft @minsoftgames

I usually use my cocktail table for playing, but like the standard controller when developing as I don't have much space (and need to know it works with the analog stick).

Yours look great though, I didn't know you still made them!

05.03.2026 13:08 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Superb Reproduction Console Boxes from the UK Extremely high quality reproduction console/PC boxes for retro systems like Atari, Nintendo, Sega, Vectrex, ColecoVision, Sinclair, etc

Hah yep, working on a new 'lightning' bomb!

Yes it's the Sean Kelly one, got it from consoleboxes.com. Highly recommended.

04.03.2026 20:04 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Have you seen VIDE? It does all that and much more:

vide.malban.de

04.03.2026 19:39 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That sounds like a good deal!

04.03.2026 16:47 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

They are very expensive these days. I got this one 20 years ago for ยฃ40!

04.03.2026 15:57 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

Treated myself to a new #vectrex controller. It's excellent, my old one had 5mm+ up & down play in the joystick.

04.03.2026 09:49 ๐Ÿ‘ 156 ๐Ÿ” 9 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 1

Didn't think the 2-screens were widescreen but could be wrong.

Closest machine I saw was the 2-screen X-Men. They did some amazing things with arcade games back in the day!

02.03.2026 13:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Most of them had 3 screens I believe. I never saw one out in the wild unfortunately but must have been quite an experience!

02.03.2026 12:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Finding the last 'good' version is half the battle!

13.02.2026 19:18 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Been there...sometimes doing what you're doing is the only way to get to the bottom of it. Very annoying when you just want to crack on!

Good luck!

13.02.2026 19:01 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Lots of them were made by one child...

06.02.2026 18:30 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'd take the original apart to clean first though (if you haven't already), before doing anything more drastic!

01.02.2026 18:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Put a normal pot (of same rating, size, pin spacing) where the original was.

Bypass the power switch by connecting the wires on opposite sides of the switch together. Check continuity of the switch to make sure you connect the right ones.

01.02.2026 18:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Hard to find a direct replacement, I believe.

Worst case you could put a standard pot in for volume and bypass the power switch part (always on). Then power it on/off at the wall.

01.02.2026 15:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I didn't realise Taito did a Defender cabinet. I prefer the look of that to the Williams one (*ducks*)

26.01.2026 19:08 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I like it! I'm not usually keen on vertical-scroll-on-horizontal-monitor shooters but this is an exception.

26.01.2026 18:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

This article is nonsense, did AI write it?

It says the game 'was developed specifically for the Vectrex Mini' which isn't true - it was made for real Vectrex. The article even has a picture showing a real Vectrex with PCB inserted.

22.01.2026 07:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

RoadBlasters has a unique controller - it uses optics (not potentiometer). (And only one axis)

16.01.2026 18:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Looking good!

14.01.2026 11:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

For anyone after a copy of Vyrzon for #vectrex, the US / GCE style version is now available from Sean Kelly!:

vectrexmulti.com/order2.html#...

14.01.2026 11:26 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

I agree, it can be frustrating having to alter levels when they don't feel right. I'm not doing background gfx so that's one thing less for me...but then it means the enemies alone have to keep the levels interesting.

7 stages of 3-5 mins sounds ideal. I'm aiming for about the same if space allows.

11.01.2026 12:34 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That's good going. Designing levels is not easy and very time consuming, for me at least.

How many stages are you going to have in total?

10.01.2026 18:24 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Looking good! How long does it take you to make a stage?

10.01.2026 10:24 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Many thanks, you too! ๐ŸŽ„

25.12.2025 17:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Can't help you with the button, but you can get new controllers from Sean Kelly: vectrexmulti.com/order2.html#...

Service manual: archive.org/details/vect...

24.12.2025 15:57 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Tough game from the very start!

07.12.2025 10:01 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Great, I'm glad you're enjoying it! ๐Ÿ‘

03.12.2025 13:10 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Hey Scott, thanks! It's built on the original Vyrzon code so some of it is still more or less the same, but large chunks have been rewritten (enemy & level handling mainly).

Glad to hear you're still enjoying the original!

30.11.2025 19:48 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you!

A new production of the original Vyrzon is in progress, I will post here when it's available...

29.11.2025 09:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks!

29.11.2025 09:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0