Have you updated the reserves sheet yet?
Have you updated the reserves sheet yet?
Haha it was just a stray thought at the time that was something like "wish I could be like that, oh well". But that then lingered in the back of my mind for a couple years until other much larger things came together which caused me to actually properly interrogate myself. So er, thanks! I think?
Extra funny for me seeing this as watching your MGS rising discussion with Jacob Geller years ago was probably the first crack in my egg
So glad you got away to a good game
Sorry I'm only interested in cod streams
Happy to see someone working on this as there's always been a lack of consistent long term super testing, keep up the good work! β€οΈ
Retirement takes many forms
So glad to see @courtprojects.bsky.social offload that linktree hehe
Community testing pinned down a probable cause for Ignitions doing inconsistent damage, it was a bit long for here so I wrote a reddit post explanation. Unsure how to handle it for D2 Damage Generator yet, will think on it for the S22 update.
Excellent way to make someone cool off, a 45 minute rules explanation
Building on this with a nice graph from Mossy to visualise the changes, Iβm still not as confident as Iβd like to be thanks to general pvp wonkiness but trying my best!
Spent a few hours digging into PVP Target Lock so far. PVP netcode is er,unpredictable so donβt take as gospel yet.
Currently itβs looking like this;
Normal: x1 10% x5 25%
Enhanced: x1 ~12.5% x5 30%
Uses same mag thresholds, PVE/Gambit unchanged. More testing to do, netcode is headaches π΄
Which feature made you the most tired when you implemented it into foundry?
It's true, I'll always need your services
Patiently waiting for the mid-season update so I can add even more to my Target Lock dataset aaaaaa. Gonna be weird testing it not on Savathun but hopefully we can still get decent accuracy! Also dang this larger character limit is gonna be helpful for me actually, my updates might even be readable!